Death Knight Spells - doombubbles/DoombubblesTweaks GitHub Wiki
Costs 1 Action, 1 Frost Rune on hit
Weapon Attack
Chill your weapon with icy power and strike an enemy for a bonus 1d4 Cold damage and slow their movement speed by 3m for 2 turns.
Costs 1 Action, 1 Blood Rune on hit
Weapon Attack
A deadly strike that deals an extra 1d4 Force damage and heals you for 1d4 hit points. If you already have full hit points , gain 4 temporary hit points instead.
Costs 1 Action, 1 Unholy Rune
Constitution Saving Throw , Half Damage on Success, 12m Range
Release a blast of unholy energy, causing 3d4 Necrotic damage to an enemy target or restoring 3d4 hit points to an allied Undead target.
Costs 1 Action, 1 Unholy Rune
Concentration , 10 Turn Duration
Become Resistant to all damage that is not Bludgeoning, Piercing or Slashing.
Costs 1 Bonus Action, 1 Any Rune
Lasts 1 Turn
Double your movement speed. Your movement speed can't be reduced by Difficult Terrain , spells, or magical effects. You can't be moved against your will.
Costs 1 Action, 1 Frost Rune
Strength Saving Throw , 18m range
Shackles the target with frozen chains, dealing 3d4 Cold Damage and possibly restraining them.
Costs 1 Action, 1 Blood or Unholy Rune
Concentration , 9m range, 4m radius
Corrupts the targeted ground for 10 turns; it damages enemies for 1d4 Necrotic Damage per turn and becomes Difficult Terrain for them.
You can recast this spell using a Bonus Action to shift your corrupted ground.
Costs 1 Action, 1 Frost Rune
Saving Throw , 18m range
Break a target's Concentration and possibly prevent them from casting spells for 2 turns.
Costs 1 Action, 1 Frost Rune
Melee Range, Lasts until Long Rest
Grant a target immunity to the effects of ice surfaces.
Costs 1 Action, 1 Any Rune
Strength Saving Throw , 12m range
Harnesses the energy that surrounds and binds all matter, drawing a target toward a position of your choice within 2m of you.
The DC of this Spell is equal to your total Strength Ability Score .
Costs 1 Bonus Action, 1 Blood Rune
9m Range
Destroy a summoned Undead ally to recover half your hit points .
Costs 1 Action, 2 Blood Runes on hit
Weapon Attack
Smash the target, dealing an extra 2d4 Force damage and gaining 8 temporary hit points .
Costs 1 Action, 1 Blood Rune on hit
Weapon Attack
Strike the target with a bonus 1d4 Force Damage. If you're within Death and Decay , also deal 1d4 Force Damage to all enemies within 3m.
Costs 1 Action, 1 Frost Rune
Constitution Saving Throw , 9m range, 3m AOE
Blast the target with a frigid wind, dealing 2d4 Cold Damage and inflicting targets with Frost Fever .
Full damage and 5 turn duration on failed save, half damage and 2 turn duration on succeeded save
Costs 1 Action, 2 Frost Runes on hit
Weapon Attack
A brutal attack that deals a bonus 3d4 Cold damage.
When dual wielding, instead hits with both weapons for half damage each
Costs 1 Action, 1 Frost Rune
Weapon Attack, 3 targets within cone for half weapon damage
A sweeping attack that strikes up to 3 enemies in front of you for an additional 1d4 Cold damage.
Costs 1 Action, 1 Unholy Rune
Constitution Saving Throw , 9m range, 3m AOE
Deal 3d4 Necrotic damage to the target and infect it and nearby enemies with Virulent Plague .
Full damage and 5 turn duration on failed save, half damage and 2 turn duration on succeeded save
Costs 1 Action, 2 Unholy Runes on hit
Weapon Attack
Strikes for an extra 2d4 Necrotic Damage and infects the target with a Festering Wound for 3 turns. When the wound expires, they take a further 2d4 Necrotic Damage.
Costs 1 Action, 1 Unholy Rune on hit
Weapon Attack
An unholy strike that deals an extra 1d4 Necrotic Damage, plus an additional 1d4 Necrotic Damage for each Disease applied to the target.
Costs 1 Action, 2 Any Runes
Concentration , 9m range, 3m AOE
Create a barrier that makes creatures inside Resistant to all damage that is not Bludgeoning, Piercing or Slashing.
Costs 1 Action, 4 Unholy Runes
3m range
Destroy a summoned Undead ally to transform it into a stronger one.
Draining 1d4 Force damage per turn. Has Disadvantage on Attack Rolls against targets other than the Death Knight.
Movement speed reduced by 3m. Takes 1d4 Cold damage per turn.
Takes 1d4 Necrotic damage per turn. On death, deal 3m to creatures within %!s(MISSING) and possibly infect them with Virulent Plague .
Disadvantage on Constitution Saving Throws . On removal, takes 2d4 Necrotic damage. Further attacks from the Death Knight hasten removal by 1 turn.
Costs 1 Action, 1 Unholy Rune
Cast Arms of Hadar as a 1st level "spell"
Costs 1 Action, 1 Blood Rune
Cast False Life as a 1st level "spell"
Costs 1 Action, 1 Any Rune
Cast Bane as 1st Level Spell
Costs 1 Action, 1 Blood Rune
Cast Command as a 1st level "spell"
Costs 1 Bonus Action, 1 Blood Rune
Cast Compelled Duel as a 1st level "spell"
Costs 1 Bonus Action, 2 Blood Runes
Cast Spiritual Weapon as a 2nd level "spell"
Costs 1 Action, 2 Blood Runes
Cast Hold Person as a 2nd level "spell"
Costs 1 Action, 2 Unholy Runes
Cast Revivify as a 3rd level "spell"
Costs 1 Action, 2 Unholy Runes per corpse
Cast Animate Dead as a 2nd level "spell"
Costs 1 Action, 2 Blood Runes, 1 Unholy Rune
Cast Vampiric Touch as a 3rd level "spell"
Costs 1 Action, 2 Frost Runes, 1 Unholy Rune
Cast Hunger of Hadar as a 3rd level "spell"
Costs 1 Action, 4 Frost Runes
Cast Ice Storm as a 4th level "spell"
Costs 1 Action, 4 Unholy Runes
Cast Blight as a 4th level "spell"
Costs 1 Action, 5 Blood Runes
Cast Hold Monster as a 5th level "spell"
Costs 1 Action, 5 Frost Runes
Cast Cone of Cold as a 5th level "spell"
Costs 1 Action, 5 Unholy Runes
Cast Danse Macabre as a 5th level "spell"
Costs 1 Action, 6 Blood Runes
Cast Eyebite as a 6th level "spell"
Costs 1 Action, 6 Frost Runes
Cast Wall of Ice as a 6th level "spell"
Costs 1 Action, 6 Unholy Runes
Cast Create Undead as a 6th level "spell"
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