Death Knight Spells - doombubbles/DoombubblesTweaks GitHub Wiki

Unique Spells

Available Level 1

Action_DeathKnight_FrostStrike.png

Frost Strike

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune on hit
  • Weapon Attack
  • Chill your weapon with icy power and strike an enemy for a bonus 1d4 Cold DamageCold damage and slow their movement speed by 3m for 2 turns.
Action_DeathKnight_DeathStrike.png

Death Strike

  • Costs 1 ActionPointAction, 1 BloodRuneBlood Rune on hit
  • Weapon Attack
  • A deadly strike that deals an extra 1d4 Force DamageForce damage and heals you for 1d4 hit points. If you already have full hit points, gain 4 temporary hit points instead.
Action_DeathKnight_DeathCoil.png

Death Coil

  • Costs 1 ActionPointAction, 1 UnholyRuneUnholy Rune
  • Constitution Saving Throw, Half Damage on Success, 12m Range
  • Release a blast of unholy energy, causing 3d4 Necrotic DamageNecrotic damage to an enemy target or restoring 3d4 hit points to an allied Undead target.

Available Level 2

Action_DeathKnight_AntiMagicShell.png

Anti-Magic Shell

  • Costs 1 ActionPointAction, 1 UnholyRuneUnholy Rune
  • Concentration, 10 Turn Duration
  • Become Resistant to all damage that is not Bludgeoning DamageBludgeoning, Piercing DamagePiercing or Slashing DamageSlashing.
Action_DeathKnight_DeathsAdvance.png

Death's Advance

  • Costs 1 ActionPointBonus Action, 1 BloodRuneFrostRuneUnholyRune Any Rune
  • Lasts 1 Turn
  • Double your movement speed. Your movement speed can't be reduced by Difficult Terrain, spells, or magical effects. You can't be moved against your will.
Action_DeathKnight_ChainsOfIce.png

Chains of Ice

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune
  • Strength Strength Saving Throw, 18m range
  • Shackles the target with frozen chains, dealing 3d4 Cold DamageCold Damage and possibly restraining them.
Action_DeathKnight_DeathAndDecay.png

Death and Decay

  • Costs 1 ActionPointAction, 1 BloodRuneUnholyRuneBlood or Unholy Rune
  • Concentration, 9m range, 4m radius
  • Corrupts the targeted ground for 10 turns; it damages enemies for 1d4 Necrotic DamageNecrotic Damage per turn and becomes Difficult Terrain for them.
  • You can recast this spell using a ActionPointBonus Action to shift your corrupted ground.
Action_DeathKnight_MindFreeze.png

Mind Freeze

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune
  • Intelligence Saving Throw, 18m range
  • Break a target's Concentration and possibly prevent them from casting spells for 2 turns.
Action_DeathKnight_PathOfFrost.png

Path of Frost

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune
  • Melee Range, Lasts until Long Rest
  • Grant a target immunity to the effects of ice surfaces.

Available Level 3

Action_DeathKnight_DeathGrip.png

Death Grip

  • Costs 1 ActionPointAction, 1 BloodRuneFrostRuneUnholyRune Any Rune
  • StrengthStrength Saving Throw, 12m range
  • Harnesses the energy that surrounds and binds all matter, drawing a target toward a position of your choice within 2m of you.
  • The DC of this Spell is equal to your total StrengthStrength Ability Score.
Action_DeathKnight_SacrificialPact.png

Sacrifical Pact

  • Costs 1 ActionPointBonus Action, 1 BloodRuneBlood Rune
  • 9m Range
  • Destroy a summoned Undead ally to recover half your hit points.

Blood Only

Action_DeathKnight_Marrowrend.png

Marrowrend

  • Costs 1 ActionPointAction, 2 BloodRuneBlood Runes on hit
  • Weapon Attack
  • Smash the target, dealing an extra 2d4 Force DamageForce damage and gaining 8 temporary hit points.
Action_DeathKnight_HeartStrike.png

Heart Strike

  • Costs 1 ActionPointAction, 1 BloodRuneBlood Rune on hit
  • Weapon Attack
  • Strike the target with a bonus 1d4 Force DamageForce Damage. If you're within Action_DeathKnight_DeathAndDecay.pngDeath and Decay, also deal 1d4 Force DamageForce Damage to all enemies within 3m.

Frost Only

Action_DeathKnight_HowlingBlast.png

Howling Blast

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune
  • ConstitutionConstitution Saving Throw, 9m range, 3m AOE
  • Blast the target with a frigid wind, dealing 2d4 Cold DamageCold Damage and inflicting targets with Status_DeathKnight_FrostFever.pngFrost Fever.
  • Full damage and 5 turn duration on failed save, half damage and 2 turn duration on succeeded save
Action_DeathKnight_Obliterate.png

Obliterate

  • Costs 1 ActionPointAction, 2 FrostRuneFrost Runes on hit
  • Weapon Attack
  • A brutal attack that deals a bonus 3d4 Cold DamageCold damage.
  • When dual wielding, instead hits with both weapons for half damage each
Action_DeathKnight_Frostscythe.png

Frostscythe

  • Costs 1 ActionPointAction, 1 FrostRuneFrost Rune
  • Weapon Attack, 3 targets within cone for half weapon damage
  • A sweeping attack that strikes up to 3 enemies in front of you for an additional 1d4 Cold DamageCold damage.

Unholy Only

Action_DeathKnight_Outbreak.png

Outbreak

  • Costs 1 ActionPointAction, 1 UnholyRuneUnholy Rune
  • ConstitutionConstitution Saving Throw, 9m range, 3m AOE
  • Deal 3d4 Necrotic DamageNecrotic damage to the target and infect it and nearby enemies with Status_DeathKnight_VirulentPlague.pngVirulent Plague.
  • Full damage and 5 turn duration on failed save, half damage and 2 turn duration on succeeded save
Action_DeathKnight_FesteringStrike.png

Festering Strike

  • Costs 1 ActionPointAction, 2 UnholyRuneUnholy Runes on hit
  • Weapon Attack
  • Strikes for an extra 2d4 Necrotic DamageNecrotic Damage and infects the target with a Status_DeathKnight_FesteringWound.pngFestering Wound for 3 turns. When the wound expires, they take a further 2d4 Necrotic DamageNecrotic Damage.
Action_DeathKnight_ScourgeStrike.png

Scourge Strike

  • Costs 1 ActionPointAction, 1 UnholyRuneUnholy Rune on hit
  • Weapon Attack
  • An unholy strike that deals an extra 1d4 Necrotic DamageNecrotic Damage, plus an additional 1d4 Necrotic DamageNecrotic Damage for each Disease applied to the target.

Available Level 7

Action_DeathKnight_AntiMagicZone.png

Anti-Magic Zone

  • Costs 1 ActionPointAction, 2 BloodRuneFrostRuneUnholyRune Any Runes
  • Concentration, 9m range, 3m AOE
  • Create a barrier that makes creatures inside Resistant to all damage that is not Bludgeoning DamageBludgeoning, Piercing DamagePiercing or Slashing DamageSlashing.

Available Level 9

Action_DeathKnight_DarkTransformation.png

Dark Transformation

Diseases

Status_DeathKnight_BloodPlague.png

Blood Plague

  • Draining 1d4Force DamageForce damage per turn. Has Disadvantage on Attack Rolls against targets other than the Death Knight.
Status_DeathKnight_FrostFever.png

Frost Fever

  • Movement speed reduced by 3m. Takes 1d4Cold DamageCold damage per turn.
Status_DeathKnight_VirulentPlague.png

Virulent Plague

  • Takes 1d4Necrotic DamageNecrotic damage per turn. On death, deal 3m to creatures within %!s(MISSING) and possibly infect them with Status_DeathKnight_VirulentPlague.pngVirulent Plague.
Status_DeathKnight_FesteringWound.png

Festering Wound

  • Disadvantage on ConstitutionConstitution Saving Throws. On removal, takes 2d4Necrotic DamageNecrotic damage. Further attacks from the Death Knight hasten removal by 1 turn.

Existing Spells

1 Rune

Armour of Arthas

Abomination Limb

  • Costs 1 ActionPointAction, 1 UnholyRune Unholy Rune
  • Cast Arms of Hadar as a 1st level "spell"

Gloom Ward

  • Costs 1 ActionPointAction, 1 BloodRuneBlood Rune
  • Cast False Life as a 1st level "spell"

Scourge

  • Costs 1 ActionPointAction, 1 BloodRuneFrostRuneUnholyRune Any Rune
  • Cast Bane as 1st Level Spell

Dark Command

  • Costs 1 ActionPointAction, 1 BloodRuneBlood Rune
  • Cast Command as a 1st level "spell"
    • Also works on Undead

Evenly Matched

  • Costs 1 ActionPointBonus Action, 1 BloodRuneBlood Rune
  • Cast Compelled Duel as a 1st level "spell"

2 Rune

Dancing Rune Weapon

  • Costs 1 ActionPointBonus Action, 2 BloodRuneBlood Runes
  • Cast Spiritual Weapon as a 2nd level "spell"

Subduing Grasp: Person

  • Costs 1 ActionPointAction, 2 BloodRuneBlood Runes
  • Cast Hold Person as a 2nd level "spell"

Enfeeble

Action_DeathKnight_RaiseAlly.png

Raise Ally

  • Costs 1 ActionPointAction, 2 UnholyRuneUnholy Runes
  • Cast Revivify as a 3rd level "spell"

3 Rune

Raise Dead

  • Costs 1 ActionPointAction, 2 UnholyRuneUnholy Runes per corpse
  • Cast Animate Dead as a 2nd level "spell"

San'layn Touch

  • Costs 1 ActionPointAction, 2 BloodRuneBlood Runes, 1 UnholyRuneUnholy Rune
  • Cast Vampiric Touch as a 3rd level "spell"

Absolute Zero

  • Costs 1 ActionPointAction, 2 FrostRuneFrost Runes, 1 UnholyRuneUnholy Rune
  • Cast Hunger of Hadar as a 3rd level "spell"
Spell_Conjuration_SpiritGuardians_Necrotic.png

Unholy Aura

4 Rune

Avalanche

  • Costs 1 ActionPointAction, 4 FrostRuneFrost Runes
  • Cast Ice Storm as a 4th level "spell"

Defile

  • Costs 1 ActionPointAction, 4 UnholyRuneUnholy Runes
  • Cast Blight as a 4th level "spell"

Raise Gargoyle

5 Rune

Subduing Grasp: Monster

  • Costs 1 ActionPointAction, 5 BloodRuneBlood Runes
  • Cast Hold Monster as a 5th level "spell"

Breath of Sindragosa

  • Costs 1 ActionPointAction, 5 FrostRuneFrost Runes
  • Cast Cone of Cold as a 5th level "spell"

Army of the Dead

  • Costs 1 ActionPointAction, 5 UnholyRuneUnholy Runes
  • Cast Danse Macabre as a 5th level "spell"

6 Rune

Bloodshot

  • Costs 1 ActionPointAction, 6 BloodRuneBlood Runes
  • Cast Eyebite as a 6th level "spell"

Glacial Advance

  • Costs 1 ActionPointAction, 6 FrostRuneFrost Runes
  • Cast Wall of Ice as a 6th level "spell"

Apocalypse

  • Costs 1 ActionPointAction, 6 UnholyRuneUnholy Runes
  • Cast Circle of Death as a 6th level "spell"

Commander of the Dead

  • Costs 1 ActionPointAction, 6 UnholyRuneUnholy Runes
  • Cast Create Undead as a 6th level "spell"
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