creature_movement_template - cmangos/issues GitHub Wiki
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The `creature_movement(_template)` table
holds all the information on creature’s waypoints by `creature`.`guid` or `creature_template`.`entry`. In essence, a waypoint just defines a path that the creature will follow by going from point to point. More specifically, once the creature arrives at a point, it can do different things like cast a spell, do an emote, etc. Usually this table is filled through the .wp command (and its various subcommands) in the world.
Please note that for a creature to use waypoints, its MovementType must be 2 for its `creature`.`guid`.
Structure
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
Guid/Entry | int(10) unsigned | NO | PRI | 0 | |
PathId | int(11) unsigned | NO | PRI | 0 | CURRENTLY TEMPLATE ONLY |
Point | int(10) unsigned | NO | PRI | 0 | |
PositionX | float | NO | 0 | ||
PositionY | float | NO | 0 | ||
PositionZ | float | NO | 0 | ||
Orientation | float | YES | 0 | ||
WaitTime | int(5) unsigned | NO | 0 | ||
ScriptId | mediumint(8) unsigned | NO | 0 |
Description of the fields
Guid/Entry
The creature.guid or creature_template.entry of the creature.
PathId
0 means that this is the default path for any creature of the specified
template. Any creature summoned, which is not assigned to another path,
will start moving on pathId 0.
Setting this field to any other value allows you to use it for setting
different paths to different creatures of the same template in DBScripts
and in EventAI.
Point
Defines the waypoint number. A creature will go from waypoint to waypoint in the order controlled by this field.
As a convention, the first point of a path must be greater than zero. This is expected by core.
PositionX
The X position of the waypoint.
PositionY
The Y position of the waypoint.
PositionZ
The Z position of the waypoint.
Orientation
The orientation the creature will face once it reaches the waypoint.
(North = 0.0; South = pi (3.14159))
Setting this field to 100 means the creature will not change its orientation upon reaching the waypoint.
WaitTime
The time that the creature will wait before heading to the next waypoint, in milliseconds.
ScriptId
Reference to DBScripts_on_creature_movement.