Home - classic-hunter/forever-hunter GitHub Wiki

๐Ÿน Forever Hunter Wiki

Welcome to the Forever Hunter Wiki.

This wiki documents Hunter mechanics, formulas, testing, and useful references for World of Warcraft: Forever.

The focus is on how Hunter mechanics actually work, including details that are not always obvious from tooltips or general class guides.


๐Ÿ”„ Forever Hunter Changes

Page Covers
Forever Hunter Patch Notes Hunter-specific changes from Classic to Forever

๐Ÿ“š Hunter Mechanics

Page Covers
Ranged Attack Table Hit, Miss, Crit suppression, Weapon Skill, Block, and ranged attack-table behavior
Attack Formulas Ranged, melee, spell, periodic, and ability damage formulas
Stat Mechanics Agility, RAP, AP, Hit, Crit, Intellect, Stamina, Spirit, and other player stats
Shot Mechanics Auto Shot timing, cast time, weapon cooldown, retry timer, movement, range, and Haste
Melee Weaving Raptor Strike, white attacks, Windfury, movement timing, and weaving mechanics
Ability Mechanics Aimed Shot, Multi-Shot, Arcane Shot, Serpent Sting, traps, Feign Death, Aspects, and hidden ability behavior
Anatomy of Range Checks Combat Reach, melee range, minimum ranged distance, dead zone, movement, and range testing
Racials Hunter races, offensive racials, movement racials, utility, and racial mechanics
Hunter Testing Methodology Combat-log testing, formula testing, rounding, coefficients, modifier testing, and methodology

๐Ÿบ Pet Mechanics

Page Covers
Pet Fundamentals Pet XP, Happiness, Loyalty, Training Points, Focus, autocast priority, commands, and core pet systems
Pet Stat Mechanics Base stat growth, AP, Crit, Hit, Expertise, Stamina, Armor, Agility, Strength, and stat behavior
Pet Families and Abilities Family modifiers, family abilities, attack speeds, diets, trainable abilities, and ability eligibility
Pet Attack Formulas Auto attacks, Bite, Claw, Lightning Breath, Scorpid Poison, family abilities, Crit, and mitigation

๐Ÿ“– Reference

Page Covers
Consumables Damage, mana, survival, protection, Engineering, food, elixirs, potions, and other consumables
Ammo and Quivers Ammunition damage, arrows, bullets, quivers, ammo pouches, and ranged Haste
Hunter Macros Auto Shot, melee weaving, pet control, Feign Death, traps, and utility macros

๐Ÿ” Quick Reference

Ranged Combat

Start with:

These pages cover the core systems behind ranged Hunter combat:

Hit โ†’ Attack Table โ†’ Damage Formula โ†’ Shot Timing โ†’ Range Check


Melee Weaving

See:

Important systems include:

  • melee and ranged swing timers
  • dead-zone travel
  • Raptor Strike
  • white melee attacks
  • Windfury
  • on-hit effects
  • movement speed
  • Auto Shot retry behavior

Hunter Stats

See:

These pages cover:

  • Agility
  • Attack Power
  • Ranged Attack Power
  • Hit
  • Crit
  • Weapon Skill
  • Haste
  • racial stat bonuses

Pet Systems

Start with:

Together these cover:

Pet Systems โ†’ Stats โ†’ Family โ†’ Abilities โ†’ Damage


๐Ÿงช Testing and Verification

The wiki distinguishes between mechanics that are:

  • directly verified
  • observed through testing
  • working models
  • still in need of additional testing

For information on how mechanics are tested, see:

Hunter Testing Methodology

Testing commonly uses:

  • advanced combat logs
  • originalDamage
  • controlled AP changes
  • known Armor values
  • repeated attack samples
  • range checks
  • timing measurements
  • one-variable-at-a-time comparisons

A mechanic should not be treated as confirmed simply because it matches an expected Classic formula.


๐Ÿ“ Formula and Mechanics Philosophy

Where possible, pages are structured as:

Rule or Formula

followed by:

Example

and then:

Practical Implication

The goal is to document the mechanic itself rather than only listing spell tooltips.


โš ๏ธ Forever vs Classic

Forever modifies a number of Hunter systems from their Classic behavior.

Some mechanics remain identical to Classic, while others have:

  • new scaling
  • different cooldowns
  • different cast times
  • new interactions
  • changed pet behavior
  • changed range or movement interactions
  • new racial effects

Use Forever Hunter Patch Notes for a condensed list of known Hunter changes.

Individual mechanics pages document the current behavior in greater detail.


๐Ÿงญ Wiki Navigation

Hunter Mechanics

Pet Mechanics

Reference


Much of the information here is based on direct testing and research from the Hunter community and will continue to be updated as Forever mechanics are documented.