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๐น Forever Hunter Wiki
Welcome to the Forever Hunter Wiki.
This wiki documents Hunter mechanics, formulas, testing, and useful references for World of Warcraft: Forever.
The focus is on how Hunter mechanics actually work, including details that are not always obvious from tooltips or general class guides.
๐ Forever Hunter Changes
| Page | Covers |
|---|---|
| Forever Hunter Patch Notes | Hunter-specific changes from Classic to Forever |
๐ Hunter Mechanics
| Page | Covers |
|---|---|
| Ranged Attack Table | Hit, Miss, Crit suppression, Weapon Skill, Block, and ranged attack-table behavior |
| Attack Formulas | Ranged, melee, spell, periodic, and ability damage formulas |
| Stat Mechanics | Agility, RAP, AP, Hit, Crit, Intellect, Stamina, Spirit, and other player stats |
| Shot Mechanics | Auto Shot timing, cast time, weapon cooldown, retry timer, movement, range, and Haste |
| Melee Weaving | Raptor Strike, white attacks, Windfury, movement timing, and weaving mechanics |
| Ability Mechanics | Aimed Shot, Multi-Shot, Arcane Shot, Serpent Sting, traps, Feign Death, Aspects, and hidden ability behavior |
| Anatomy of Range Checks | Combat Reach, melee range, minimum ranged distance, dead zone, movement, and range testing |
| Racials | Hunter races, offensive racials, movement racials, utility, and racial mechanics |
| Hunter Testing Methodology | Combat-log testing, formula testing, rounding, coefficients, modifier testing, and methodology |
๐บ Pet Mechanics
| Page | Covers |
|---|---|
| Pet Fundamentals | Pet XP, Happiness, Loyalty, Training Points, Focus, autocast priority, commands, and core pet systems |
| Pet Stat Mechanics | Base stat growth, AP, Crit, Hit, Expertise, Stamina, Armor, Agility, Strength, and stat behavior |
| Pet Families and Abilities | Family modifiers, family abilities, attack speeds, diets, trainable abilities, and ability eligibility |
| Pet Attack Formulas | Auto attacks, Bite, Claw, Lightning Breath, Scorpid Poison, family abilities, Crit, and mitigation |
๐ Reference
| Page | Covers |
|---|---|
| Consumables | Damage, mana, survival, protection, Engineering, food, elixirs, potions, and other consumables |
| Ammo and Quivers | Ammunition damage, arrows, bullets, quivers, ammo pouches, and ranged Haste |
| Hunter Macros | Auto Shot, melee weaving, pet control, Feign Death, traps, and utility macros |
๐ Quick Reference
Ranged Combat
Start with:
These pages cover the core systems behind ranged Hunter combat:
Hit โ Attack Table โ Damage Formula โ Shot Timing โ Range Check
Melee Weaving
See:
Important systems include:
- melee and ranged swing timers
- dead-zone travel
- Raptor Strike
- white melee attacks
- Windfury
- on-hit effects
- movement speed
- Auto Shot retry behavior
Hunter Stats
See:
These pages cover:
- Agility
- Attack Power
- Ranged Attack Power
- Hit
- Crit
- Weapon Skill
- Haste
- racial stat bonuses
Pet Systems
Start with:
Together these cover:
Pet Systems โ Stats โ Family โ Abilities โ Damage
๐งช Testing and Verification
The wiki distinguishes between mechanics that are:
- directly verified
- observed through testing
- working models
- still in need of additional testing
For information on how mechanics are tested, see:
Testing commonly uses:
- advanced combat logs
originalDamage- controlled AP changes
- known Armor values
- repeated attack samples
- range checks
- timing measurements
- one-variable-at-a-time comparisons
A mechanic should not be treated as confirmed simply because it matches an expected Classic formula.
๐ Formula and Mechanics Philosophy
Where possible, pages are structured as:
Rule or Formula
followed by:
Example
and then:
Practical Implication
The goal is to document the mechanic itself rather than only listing spell tooltips.
โ ๏ธ Forever vs Classic
Forever modifies a number of Hunter systems from their Classic behavior.
Some mechanics remain identical to Classic, while others have:
- new scaling
- different cooldowns
- different cast times
- new interactions
- changed pet behavior
- changed range or movement interactions
- new racial effects
Use Forever Hunter Patch Notes for a condensed list of known Hunter changes.
Individual mechanics pages document the current behavior in greater detail.
๐งญ Wiki Navigation
Hunter Mechanics
- Ranged Attack Table
- Attack Formulas
- Stat Mechanics
- Shot Mechanics
- Melee Weaving
- Ability Mechanics
- Anatomy of Range Checks
- Racials
- Hunter Testing Methodology
Pet Mechanics
Reference
Much of the information here is based on direct testing and research from the Hunter community and will continue to be updated as Forever mechanics are documented.