Forever Hunter Patch Notes - classic-hunter/forever-hunter GitHub Wiki
βΎοΈ WoW Forever Hunter Changes
Documented Hunter and pet changes in WoW Forever compared with standard WoW Classic.
This page is intended to function as an unofficial set of Hunter patch notes for WoW Forever.
π Verification Note
A π΅ marks information explicitly confirmed by Blizzard in official WoW Forever class updates, deep dives, or patch notes.
Unmarked information comes from current tooltips, client data, or in-game testing.
π Table of Contents
- πΉ Spells and Abilities
- π³ Talent Changes
- πΊ Pets
- 𧬠Racial Changes
- π‘οΈ Items
- π Known Forever Bugs
πΉ Spells and Abilities
General
Damage over Time
- Hunter damage-over-time effects can crit
- Hunter DoTs use ranged Crit
- DoTs dynamically recalculate damage instead of snapshotting Attack Power
- Changes to Hunter stats while a DoT is active affect subsequent ticks
Traps
- π΅ Traps can now be placed in combat
- π΅ Trap cooldowns increased from
15 secto 30 sec - π΅ Fire and Ice traps have separate cooldowns
- π΅ One Fire Trap and one Ice Trap can be active at the same time
- π΅ Traps are still placed at the Hunter's location
Auto Shot During Casts
- π΅ Auto Shot can fire while the Hunter is casting abilities such as Aimed Shot and Sniper Shot
Auto Shot Retry Timer
- The hidden Auto Shot retry timer still exists
- Retry behavior remains consistent with Shot Mechanics
Auto Attack / Auto Shot Swap Setting
- π΅ WoW Forever includes a Combat setting that automatically swaps between Auto Attack and Auto Shot when entering melee or ranged combat
Sixx's Notes: For melee weaving, this setting should be disabled. When enabled, entering melee range can delay the next melee swing and returning to ranged distance can delay the next Auto Shot.
New Abilities
Summon Hawk
- π΅ New 16-point Beast Mastery milestone talent
- π΅ Deals initial damage and summons a Hawk to attack the target for 18 sec
- π΅ Up to 2 Hawks can be active at once
- π΅ Shares a cooldown with Arcane Shot
- Rank 1 is granted by the talent
- Later ranks are learned from the Hunter trainer
- Damage by rank:
Talent / 58 / 96 / 119
Sniper Shot
- π΅ New 31-point Marksmanship milestone talent
- π΅ Requires Trueshot Aura
- π΅ 4 sec cast
- π΅ 15 sec cooldown
- π΅ 45 yd base range
- π΅ Increases the range of the next 3 Shots by 10 yd
- Rank 1 is granted by the talent
- Later ranks are learned from the Hunter trainer
- Bonus damage by rank:
Talent / 225 / 295
Strider Kick
- π΅ New 21-point Survival milestone talent
- π΅ Deals 100% melee weapon damage
- π΅ Increases movement speed by 30% for 3 sec
- π΅ Can be used while disarmed or without a Main Hand weapon equipped
- 8 sec cooldown
Ability Changes
Aimed Shot
- π΅
Talent abilityβ baseline ability learned at level 20 - Cast time reduced from
3 secto 2 sec - π΅ Shares a cooldown with Multi-Shot
- Bonus damage per rank changed from
to70 / 125 / 200 / 330 / 460 / 60020 / 34 / 55 / 89 / 125 / 166
Arcane Shot
- π΅ No longer shares a cooldown with Aimed Shot
- Now scales with 10% Ranged Attack Power
- Classic Spell Power scaling removed
- Base damage per rank changed from
to13 / 21 / 33 / 59 / 83 / 115 / 145 / 18320 / 26 / 39 / 65 / 94 / 134 / 170 / 217
Serpent Sting
- Now scales with 15% RAP over its full duration, or 3% RAP per tick
- Ticks can crit using ranged Crit
- Classic Spell Power scaling removed
- Total base damage per rank changed from
to20 / 40 / 80 / 140 / 210 / 290 / 385 / 490 / 55510 / 30 / 60 / 110 / 170 / 240 / 320 / 415 / 555
Raptor Strike
- Rank 1 Mana cost reduced from
15to 10 Mana - Uses melee weapon damage + bonus damage
- Bonus damage per rank changed from
to5 / 11 / 21 / 34 / 50 / 80 / 110 / 1405 / 11 / 21 / 30 / 35 / 40 / 55 / 70
Mongoose Bite
Deals flat damageβ now deals melee weapon damage + bonus damage- Bonus damage per rank changed from
to25 / 45 / 75 / 115flat damage15 / 22 / 37 / 57bonus damage
Multi-Shot
- π΅ Shares a cooldown with Aimed Shot
Ranks 2β5removed; now has one rankInstantβ 0.5 sec cast- Cooldown reduced from
10 secto 6 sec - Costs 13.9% base Mana
- Cast time is affected by haste
Scorpid Sting
- π΅
Reduces Strength and Agilityβ reduces target chance to hit by 2% - Does not stack with Insect Swarm
Ranks 2β4removed; now has one rank- Duration is 20 sec
- Costs 9% base Mana
Volley
1 min cooldownremoved- Damage per tick changed from
to50 / 65 / 8070 / 91 / 112 - Attack Power scaling needs verified
Immolation Trap
- π΅ Fire traps now scale with Attack Power
- Gains 2% RAP per tick, or 10% RAP total
Explosive Trap
- π΅ Now scales with Attack Power
- AP scaling needs verified
Rapid Fire
Increases ranged attack speedβ now increases both ranged and melee attack speed by 40% for 15 sec
Viper Sting
- Now has a 15 sec cooldown
Aspect of the Beast
- π΅ Now grants melee Attack Power
- Expanded from 1 rank to 4 ranks
- Still makes the Hunter untrackable
- Melee Attack Power by rank:
50 / 70 / 90 / 110
Aspect of the Monkey
- Now has a 100 yd aura range
- The Hunter's pet can benefit from the Aspect through Improved Aspect of the Monkey
Eyes of the Beast
- π΅
Improved Eyes of the Beastremoved as a talent and its functionality made baseline - Duration increased from
1 minto 2 min
Disengage
- π΅ Threat reduction effect has been doubled
Feign Death
- Still lasts up to 360 sec
- If the full duration expires without being cancelled, the Hunter dies
Trueshot Aura
- π΅ Moved from row 7 to row 4
- π΅ Now the 21-point Marksmanship milestone talent
- π΅ Lower-level ranks have been added
- π΅ Now affects the entire raid
- Remains active until cancelled
π³ Talent Changes
Beast Mastery
- π΅
Improved Aspect of the Hawkreplaced by Deadly Aspects - π΅ Deadly Aspects can grant ranged attack speed while Aspect of the Hawk is active or melee attack speed while Aspect of the Beast is active
- π΅ Endurance Training incorporates the old
Thick Hideeffect and increases pet Health and Armor - π΅ NEW β Focused Fire β increases all damage dealt by the Hunter and pet while the pet is active
- π΅ Improved Aspect of the Monkey grants increased Dodge and gives the pet half of the Aspect's benefit
- Improved Aspect of the Monkey reduced from 5 ranks to 3
- π΅ Pathfinding moved from row 3 to row 2
- Bestial Swiftness no longer specifies an outdoor restriction
- π΅ Unleashed Fury also affects Hawk summons
- Rank 1 reduced from
4%to 3% - π΅ Improved Mend Pet also reduces Mend Pet Mana cost
- π΅ Ferocity also affects Hawk summons
- Rank 1 reduced from
3%to 2% Crit - Spirit Bond Rank 2 changed from
2% every 10 secto 1% every 5 sec - π΅ NEW β Summon Hawk β 16-point milestone talent
- π΅ Intimidation now requires Bestial Swiftness and gives the pet's next attack +100% Crit chance
- Bestial Discipline allows part of the Hunter's Mana regeneration to continue while casting
- π΅
Improved Eyes of the Beastremoved and its functionality made baseline - π΅
Thick Hideremoved and incorporated into Endurance Training
Marksmanship
- π΅ Hawk Eye moved from row 3 to row 1
- π΅
Lethal Shotsreplaced by Lethal Attacks, which increases Crit chance with all attacks - π΅
Improved Serpent Stingreplaced by Improved Stings - π΅ Improved Stings increases Serpent Sting damage, reduces Viper Sting cooldown, and increases Scorpid Sting duration
- π΅ Efficiency now affects Stings and melee abilities in addition to Shots
- Rank 5 increased from
10%to 15% Mana reduction - π΅ NEW β Careful Aim β grants melee and ranged Attack Power equal to
20 / 40 / 60 / 80 / 100%of Intellect - π΅ NEW β Rapid Killing β reduces Rapid Fire cooldown and empowers the next Shot after qualifying enemy deaths
- π΅ Improved Arcane Shot can reduce Arcane Shot's cooldown by up to an additional 0.5 sec
- Improved Arcane Shot does not reduce the cooldown of abilities sharing Arcane Shot's cooldown
- π΅ NEW β Lone Wolf β increases all damage by 20% while no pet is active
- π΅ Trueshot Aura moved to row 4 as the 21-point milestone talent
- π΅ Lower-level Trueshot Aura ranks added
- π΅ Trueshot Aura is raid-wide
- π΅ Mortal Shots now requires Careful Aim
- π΅ NEW β Rapid Recuperation β enables Spirit-based Mana regeneration while casting through Serpent Sting and Rapid Killing interactions
- π΅ Barrage now affects Aimed Shot, Multi-Shot, and Volley
- Rank 3 reduced from
15%to 10% - π΅ NEW β Sniper Shot β 31-point milestone talent
- π΅
Improved Hunter's Markremoved and its functionality made baseline - π΅
Aimed Shotremoved as a talent and made baseline at level 20 Improved Scorpid Stingremoved
Survival
- π΅ NEW β Improved Tracking combines
Monster SlayingandHumanoid Slayingand increases damage against the creature type currently being tracked - π΅ Entrapment now always triggers when a trap triggers; additional points increase root duration instead of proc chance
- π΅ Savage Strikes changed from
10 / 20% increased Raptor Strike and Mongoose Bite damageto 2 / 4% increased melee damage - π΅ Survivalist moved from row 3 to row 2
- π΅ Improved Wing Clip reaches its maximum 20% chance with 3 points
- π΅ Surefooted moved from row 4 to row 3
- π΅ Surefooted Hit applies to all attacks and now reduces the duration of movement-impairing effects
- π΅
Trap Masteryreplaced by Survival Tactics, which affects both Traps and Feign Death - π΅ NEW β Predator's Edge β increases the critical strike damage of melee abilities and improves off-hand damage while dual-wielding
- π΅ Counterattack moved to row 4 as the 16-point milestone talent
- Counterattack now deals weapon-based damage
- π΅ NEW β Resourcefulness β reduces the Mana cost of Traps and melee abilities
- π΅ Resourcefulness can activate from melee and ranged ability critical strikes
- π΅ Resourcefulness does not activate from Traps
- π΅ Resourcefulness reduces the Mana cost of Strider Kick
- π΅ NEW β Expose Prey β melee and ranged attacks against the Hunter's Mark target can activate Mongoose Bite as though the Hunter dodged
- π΅ NEW β Survivalist's Discipline β reduces the cooldown of Traps and Deterrence
- π΅ NEW β Strider Kick β 21-point milestone talent
- π΅ Strider Kick increases movement speed by 30% for 3 sec and can be used while disarmed or without a Main Hand weapon
- Lightning Reflexes grants 2% Agility per rank
- π΅ NEW β Lacerating Strikes β 31-point milestone talent
- π΅ Mongoose Bite causes a 21 sec Bleed based on the Mongoose Bite hit
- π΅ The Lacerating Strikes Bleed can crit
- π΅
Wyvern Sting,Killer Instinct, andImproved Feign Deathare removed and their functionality incorporated into Resourcefulness - π΅
Monster SlayingandHumanoid Slayingare removed and combined into Improved Tracking
πΊ Pets
General
Pet Scaling and Stats
- π΅ Pets now gain stats based on their Hunter's gear
- Stamina: 1 player Stamina β 2 pet Health
- Armor: Pet gains 30% of player Armor
- Attack Power: Pet gains 10% of the player's highest Attack Power source
- π΅ Critical Strike: Pet inherits 100% of the higher of the Hunter's melee or ranged Crit chance
- π΅ Pets benefit from Expertise
- Pets benefit from applicable racial Crit bonuses
- Pet damage is normalized so pets within the same family deal approximately the same DPS
Pet Focus
- Maximum Focus increased from
100to 150 - Focus regeneration is now continuous at 10 Focus per second, filling the full 150 Focus pool in 15 sec
Sixx's Notes: The increased Focus pool appears to be granted through the same pet scaling aura used for Hunter-to-pet stat inheritance.
Pet Buffs
- π΅ Pets can no longer receive external player buffs that increase their stats
Pet Spell Avoidance
- Pets appear to have approximately 50% spell damage avoidance, reducing damage from some spells and AoE effects by roughly half
Sixx's Notes: This effect is not applying consistently to every pet and may currently be bugged or conditionally applied.
Pet Range
- Pets despawn at approximately 100 yd from the Hunter
Pet Families
- π΅ Foxes are a new pet family
- π΅ Owl has been renamed Bird of Prey
- π΅ Every pet family can learn either Bite or Claw, with some able to learn both
- π΅ Every pet family can learn either Dash or Dive
- π΅ Every pet family now has a unique family ability
Pet Abilities
Bat β Sonic Blast
- π΅ Deals Nature damage
- π΅ Increases the target's spell cast time by 30% for 20 sec
- 80 Focus
- π΅ 60 sec cooldown
Bear β Swipe
- π΅ Damages 3 nearby enemies
- Damage by rank:
4 / 9 / 12 / 17 / 21 - 20 Focus
- 5 sec cooldown
Bird of Prey β Mine!
- π΅ Deals damage and disarms the target
- Damage by rank:
11 / 15 / 22 / 35 / 44 - π΅ Disarms for 3 sec
- 20 Focus
- π΅ 90 sec cooldown
Boar β Charge
- π΅ Charges and immobilizes the target
- π΅ Grants Attack Power to the pet's next attack
Carrion Bird β Demoralizing Screech
- π΅
Screechrenamed Demoralizing Screech - π΅ Deals damage to nearby enemies and reduces their melee Attack Power
Cat β Prowl
- π΅ Grants Stealth and increases the damage of the first attack made from Stealth
Crab β Pinch
- π΅ Deals damage and reduces movement speed by 50% for 9 sec
- Damage by rank:
20 / 34 / 44 / 73 / 95 - 50 Focus
- 30 sec cooldown
Crocolisk β Dismember
- π΅ Deals damage and reduces healing received by 25% for 6 sec
- Damage by rank:
12 / 19 / 28 / 42 / 54 - 35 Focus
- π΅ 15 sec cooldown
Fox β Trickster's Dance
- π΅ Increases Dodge by 50% and attack speed by 30% for 12 sec
- Single rank learned at level 20
- 10 Focus
- 3 min cooldown
Gorilla β Thunderstomp
- π΅ Deals damage to enemies around the pet
- New Rank 4 learned at level 60
- Rank 4 deals 132 Nature damage within 8 yd
- 60 Focus
- 60 sec cooldown
Hyena β Tendon Rip
- π΅ Applies a Bleed and reduces movement speed by 50% for 9 sec
- Damage by rank:
12 / 21 / 27 / 45 / 60 over 9 sec - 25 Focus
- 30 sec cooldown
Raptor β Savage Rend
- π΅ Applies a Bleed
- Damage by rank:
30 / 54 / 72 / 120 / 156 over 18 sec - 50 Focus
- 60 sec cooldown
Scorpid β Scorpid Poison
- π΅ Stacking damage-over-time ability
Spider β Web
- π΅ Immobilizes the target and deals Nature damage over time
- Damage by rank:
12 / 20 / 28 / 40 / 52 over 4 sec - 20 Focus
- 40 sec cooldown
Tallstrider β Dust Cloud
- π΅ Reduces the target's Armor by
65 / 175 / 285 / 395 / 505for 30 sec - Does not stack with Faerie Fire
- Does not stack with Curse of Recklessness
- 10 Focus
- No cooldown
Turtle β Shell Shield
- π΅ Reduces damage taken and attack speed for 12 sec
Wind Serpent β Lightning Breath
- π΅ Now a 20 yd ranged damaging attack
Wolf β Furious Howl
- π΅
Increases the damage of the next physical attack for the wolf and nearby party membersβ increases the melee Attack Power of nearby party or raid members for 1 min - Does not stack with Battle Shout
Core Hounds retain Lava Breath from Season of Discovery.
𧬠Racial Changes
Human
- π΅ Human Hunters are now available
- Will to Survive β NEW β removes all Stun effects
- Perception β increases Stealth detection for 20 sec
- π΅ Ruthless β replaces
Sword Specializationand grants +2% Crit - The Human Spirit β increases Spirit by 5%
DiplomacyremovedMace Specializationremoved
Dwarf
- Stoneform β removes and grants immunity to Bleed, Poison, and Disease effects;
+10% Armorβ 10% reduced Physical damage taken - π΅ Find Treasure can remain active alongside other tracking effects and can find additional items in most chests
- π΅ Earth Fury β NEW β increases critical strike bonus damage and healing by 2%
- Big Game Hunter β NEW β increases damage dealt to Beasts by 5%
Gun SpecializationremovedFrost Resistanceremoved
Night Elf
- Elune's Light β NEW β increases Crit chance with all spells and attacks by 10% for 15 sec
- Shadowmeld can now be used in combat, causing enemies to deprioritize the Hunter; combat use has a 2 min cooldown
- Quickness retains +1% Dodge and now grants +2% movement speed
- π΅ Quickness movement speed stacks with other movement-speed effects
- Wisp Spirit movement speed increased from
50%to 75% Nature Resistanceremoved
Orc
- Blood Fury β
increases base melee Attack Power with a healing penaltyβ increases Attack Power and Spell Power by 10% for 15 sec with no healing penalty; 3 min cooldown - π΅ Shatter Curse β NEW β removes all Curses and Banes and reduces Magical damage taken by 5% for 8 sec
- π΅ Savage β replaces
Axe Specializationand grants +1% Crit - Hardiness β
25% chance to resist Stunsβ 20% reduced Stun duration Commandremoved
Troll
- Berserking β
10β30% attack and spellcasting speed based on current Healthβ fixed 10% attack and spellcasting speed for 10 sec - Rapid Regeneration β NEW β restores 50% maximum Health over 6 sec and is cancelled by movement, actions, or taking damage
- Beast Slaying remains +5% damage against Beasts
- π΅ Regeneration β Health regeneration and in-combat Health regeneration increased from
10%to 20% Bow SpecializationremovedThrowing Specializationremoved
Skyborne
Skyborne are a new race in WoW Forever and can be Hunters on either faction.
Shared Racials
- Walk on Air β glide downward through the air for 10 sec; π΅ 90 sec cooldown
- π΅ Wind Blessed β +3% melee, ranged, and spellcasting Haste
- Elemental Insight β +5% damage against Elementals
High Order β Alliance
- Read Leyline β can be cast while moving and increases Health and Mana regeneration by 100%
- π΅ Minimum duration is 30 sec
- Lasts 15 min when a leyline is found
Windshaper β Horde
- Skysight β can be cast while moving and increases movement and mounted movement speed by 10%
- Lasts 30 sec normally
- Lasts 15 min when an Elemental Convergence is found
π‘οΈ Items
Devilsaur Tooth
Your pet's next eligible attack is guaranteed to critically strikeβ reduces the Mana cost of the next Revive Pet cast within 30 sec by 100%
Tier 1 Hunter Set Bonuses
- 2 Piece: +1% attack speed and casting speed
- 3 Piece: Reduces Frost Trap and Freezing Trap cooldowns by 3 sec
- 4 Piece: +36 Attack Power against Beasts
- 5 Piece: Reduces Aimed Shot and Multi-Shot cooldowns by 1 sec
π Known Forever Bugs
-
Pet Defensive does not behave correctly
- Defensive can behave more like Assist, causing the pet to attack targets the Hunter attacks instead of waiting for the Hunter or pet to be attacked.
-
Pet Stamina does not increase pet Health
- Stamina gained directly by the pet, including effects such as Great Stamina, does not appear to increase pet Health.
-
Shaman totems can consume Hunter traps
- Hunter traps can be triggered or consumed by Shaman totems other than Grounding Totem.
-
Auto Shot can cancel when rapidly switching targets
- Quickly changing targets can cancel Auto Shot and may also cause an unintended switch to melee attack behavior.
-
Beast Lore does not display complete information
- Beast Lore does not provide all expected creature and pet information.
-
Pet happiness can randomly reset to maximum
- Pet happiness can unexpectedly jump to maximum under certain feeding, dismissing, or resummoning conditions.
-
Hawk and Aspect stance state can report incorrectly
- Hunter Hawk/Aspect interactions can cause the stance API to report no active stance despite an Aspect being active.
-
Auto Shot can automatically acquire another target
- If the current target dies during an Auto Shot cast, the Hunter can automatically begin attacking another nearby target.
-
Target of Target does not update correctly with Hunters and pets
- NPC Target of Target information can fail to update correctly during Hunter and pet interactions.
-
Human and Orc racial Crit interactions can behave incorrectly
- Racial Crit bonuses have been reported as not applying consistently to Hunter ranged attacks.
-
Auto Shot sound can fail while casting Aimed Shot
- Auto Shot still fires, but its sound can fail to play while overlapping certain Hunter casts.
-
Pet family abilities do not reliably autocast
- Abilities such as Boar Charge and other unique pet abilities may fail to autocast when enabled.
-
Passive pets can continue following their target
- Under certain Passive and Stay interactions, the pet can continue tracking an enemy instead of returning to its assigned position.
-
Hunter abilities can trigger the Auto Shot retry timer
- Shots, Stings,
/startattack, and melee-weaving interactions can introduce an additional Auto Shot retry delay.
- Shots, Stings,
-
Unique pet attack speeds can behave incorrectly
- Pets with unique attack speeds can lose or fail to retain their expected attack-speed behavior after pet training or related state changes.
-
Pets can lose abilities after relogging or automatic dismissal
- Unique family abilities can disappear after relogging or automatic pet dismissals such as flight paths.
-
Melee attacks reset the ranged swing timer
- A melee swing resets the Hunter's ranged swing timer.
- Ranged attacks do not similarly reset the melee swing timer.
-
Pet spell avoidance is inconsistent
- Pets appear to receive approximately 50% spell damage avoidance, but the effect does not apply consistently to every pet.
-
Aspect of the Hawk Rank 6 tooltip is incorrect
- Currently shows 55 RAP, breaking the expected rank progression.
-
Hunter's Mark Rank 4 tooltip is incorrect
- Currently shows 71 RAP, lower than Rank 3.
-
Trueshot Aura final rank tooltip is incorrect
- Final rank currently shows 50 RAP instead of the expected 100 RAP.