Forever Hunter Patch Notes - classic-hunter/forever-hunter GitHub Wiki

♾️ WoW Forever Hunter Changes

Documented Hunter and pet changes in WoW Forever compared with standard WoW Classic.

This page is intended to function as an unofficial set of Hunter patch notes for WoW Forever.

πŸ”Ž Verification Note

A πŸ”΅ marks information explicitly confirmed by Blizzard in official WoW Forever class updates, deep dives, or patch notes.

Unmarked information comes from current tooltips, client data, or in-game testing.


πŸ“‘ Table of Contents


🏹 Spells and Abilities

General

Damage over Time

  • Hunter damage-over-time effects can crit
  • Hunter DoTs use ranged Crit
  • DoTs dynamically recalculate damage instead of snapshotting Attack Power
  • Changes to Hunter stats while a DoT is active affect subsequent ticks

Traps

  • πŸ”΅ Traps can now be placed in combat
  • πŸ”΅ Trap cooldowns increased from 15 sec to 30 sec
  • πŸ”΅ Fire and Ice traps have separate cooldowns
  • πŸ”΅ One Fire Trap and one Ice Trap can be active at the same time
  • πŸ”΅ Traps are still placed at the Hunter's location

Auto Shot During Casts

  • πŸ”΅ Auto Shot can fire while the Hunter is casting abilities such as Aimed Shot and Sniper Shot

Auto Shot Retry Timer

  • The hidden Auto Shot retry timer still exists
  • Retry behavior remains consistent with Shot Mechanics

Auto Attack / Auto Shot Swap Setting

  • πŸ”΅ WoW Forever includes a Combat setting that automatically swaps between Auto Attack and Auto Shot when entering melee or ranged combat

Sixx's Notes: For melee weaving, this setting should be disabled. When enabled, entering melee range can delay the next melee swing and returning to ranged distance can delay the next Auto Shot.


New Abilities

Summon Hawk

  • πŸ”΅ New 16-point Beast Mastery milestone talent
  • πŸ”΅ Deals initial damage and summons a Hawk to attack the target for 18 sec
  • πŸ”΅ Up to 2 Hawks can be active at once
  • πŸ”΅ Shares a cooldown with Arcane Shot
  • Rank 1 is granted by the talent
  • Later ranks are learned from the Hunter trainer
  • Damage by rank: Talent / 58 / 96 / 119

Sniper Shot

  • πŸ”΅ New 31-point Marksmanship milestone talent
  • πŸ”΅ Requires Trueshot Aura
  • πŸ”΅ 4 sec cast
  • πŸ”΅ 15 sec cooldown
  • πŸ”΅ 45 yd base range
  • πŸ”΅ Increases the range of the next 3 Shots by 10 yd
  • Rank 1 is granted by the talent
  • Later ranks are learned from the Hunter trainer
  • Bonus damage by rank: Talent / 225 / 295

Strider Kick

  • πŸ”΅ New 21-point Survival milestone talent
  • πŸ”΅ Deals 100% melee weapon damage
  • πŸ”΅ Increases movement speed by 30% for 3 sec
  • πŸ”΅ Can be used while disarmed or without a Main Hand weapon equipped
  • 8 sec cooldown

Ability Changes

Aimed Shot

  • πŸ”΅ Talent ability β†’ baseline ability learned at level 20
  • Cast time reduced from 3 sec to 2 sec
  • πŸ”΅ Shares a cooldown with Multi-Shot
  • Bonus damage per rank changed from 70 / 125 / 200 / 330 / 460 / 600 to 20 / 34 / 55 / 89 / 125 / 166

Arcane Shot

  • πŸ”΅ No longer shares a cooldown with Aimed Shot
  • Now scales with 10% Ranged Attack Power
  • Classic Spell Power scaling removed
  • Base damage per rank changed from 13 / 21 / 33 / 59 / 83 / 115 / 145 / 183 to 20 / 26 / 39 / 65 / 94 / 134 / 170 / 217

Serpent Sting

  • Now scales with 15% RAP over its full duration, or 3% RAP per tick
  • Ticks can crit using ranged Crit
  • Classic Spell Power scaling removed
  • Total base damage per rank changed from 20 / 40 / 80 / 140 / 210 / 290 / 385 / 490 / 555 to 10 / 30 / 60 / 110 / 170 / 240 / 320 / 415 / 555

Raptor Strike

  • Rank 1 Mana cost reduced from 15 to 10 Mana
  • Uses melee weapon damage + bonus damage
  • Bonus damage per rank changed from 5 / 11 / 21 / 34 / 50 / 80 / 110 / 140 to 5 / 11 / 21 / 30 / 35 / 40 / 55 / 70

Mongoose Bite

  • Deals flat damage β†’ now deals melee weapon damage + bonus damage
  • Bonus damage per rank changed from 25 / 45 / 75 / 115 flat damage to 15 / 22 / 37 / 57 bonus damage

Multi-Shot

  • πŸ”΅ Shares a cooldown with Aimed Shot
  • Ranks 2–5 removed; now has one rank
  • Instant β†’ 0.5 sec cast
  • Cooldown reduced from 10 sec to 6 sec
  • Costs 13.9% base Mana
  • Cast time is affected by haste

Scorpid Sting

  • πŸ”΅ Reduces Strength and Agility β†’ reduces target chance to hit by 2%
  • Does not stack with Insect Swarm
  • Ranks 2–4 removed; now has one rank
  • Duration is 20 sec
  • Costs 9% base Mana

Volley

  • 1 min cooldown removed
  • Damage per tick changed from 50 / 65 / 80 to 70 / 91 / 112
  • Attack Power scaling needs verified

Immolation Trap

  • πŸ”΅ Fire traps now scale with Attack Power
  • Gains 2% RAP per tick, or 10% RAP total

Explosive Trap

  • πŸ”΅ Now scales with Attack Power
  • AP scaling needs verified

Rapid Fire

  • Increases ranged attack speed β†’ now increases both ranged and melee attack speed by 40% for 15 sec

Viper Sting

  • Now has a 15 sec cooldown

Aspect of the Beast

  • πŸ”΅ Now grants melee Attack Power
  • Expanded from 1 rank to 4 ranks
  • Still makes the Hunter untrackable
  • Melee Attack Power by rank: 50 / 70 / 90 / 110

Aspect of the Monkey

  • Now has a 100 yd aura range
  • The Hunter's pet can benefit from the Aspect through Improved Aspect of the Monkey

Eyes of the Beast

  • πŸ”΅ Improved Eyes of the Beast removed as a talent and its functionality made baseline
  • Duration increased from 1 min to 2 min

Disengage

  • πŸ”΅ Threat reduction effect has been doubled

Feign Death

  • Still lasts up to 360 sec
  • If the full duration expires without being cancelled, the Hunter dies

Trueshot Aura

  • πŸ”΅ Moved from row 7 to row 4
  • πŸ”΅ Now the 21-point Marksmanship milestone talent
  • πŸ”΅ Lower-level ranks have been added
  • πŸ”΅ Now affects the entire raid
  • Remains active until cancelled

🌳 Talent Changes

Beast Mastery

  • πŸ”΅ Improved Aspect of the Hawk replaced by Deadly Aspects
  • πŸ”΅ Deadly Aspects can grant ranged attack speed while Aspect of the Hawk is active or melee attack speed while Aspect of the Beast is active
  • πŸ”΅ Endurance Training incorporates the old Thick Hide effect and increases pet Health and Armor
  • πŸ”΅ NEW β€” Focused Fire β€” increases all damage dealt by the Hunter and pet while the pet is active
  • πŸ”΅ Improved Aspect of the Monkey grants increased Dodge and gives the pet half of the Aspect's benefit
  • Improved Aspect of the Monkey reduced from 5 ranks to 3
  • πŸ”΅ Pathfinding moved from row 3 to row 2
  • Bestial Swiftness no longer specifies an outdoor restriction
  • πŸ”΅ Unleashed Fury also affects Hawk summons
  • Rank 1 reduced from 4% to 3%
  • πŸ”΅ Improved Mend Pet also reduces Mend Pet Mana cost
  • πŸ”΅ Ferocity also affects Hawk summons
  • Rank 1 reduced from 3% to 2% Crit
  • Spirit Bond Rank 2 changed from 2% every 10 sec to 1% every 5 sec
  • πŸ”΅ NEW β€” Summon Hawk β€” 16-point milestone talent
  • πŸ”΅ Intimidation now requires Bestial Swiftness and gives the pet's next attack +100% Crit chance
  • Bestial Discipline allows part of the Hunter's Mana regeneration to continue while casting
  • πŸ”΅ Improved Eyes of the Beast removed and its functionality made baseline
  • πŸ”΅ Thick Hide removed and incorporated into Endurance Training

Marksmanship

  • πŸ”΅ Hawk Eye moved from row 3 to row 1
  • πŸ”΅ Lethal Shots replaced by Lethal Attacks, which increases Crit chance with all attacks
  • πŸ”΅ Improved Serpent Sting replaced by Improved Stings
  • πŸ”΅ Improved Stings increases Serpent Sting damage, reduces Viper Sting cooldown, and increases Scorpid Sting duration
  • πŸ”΅ Efficiency now affects Stings and melee abilities in addition to Shots
  • Rank 5 increased from 10% to 15% Mana reduction
  • πŸ”΅ NEW β€” Careful Aim β€” grants melee and ranged Attack Power equal to 20 / 40 / 60 / 80 / 100% of Intellect
  • πŸ”΅ NEW β€” Rapid Killing β€” reduces Rapid Fire cooldown and empowers the next Shot after qualifying enemy deaths
  • πŸ”΅ Improved Arcane Shot can reduce Arcane Shot's cooldown by up to an additional 0.5 sec
  • Improved Arcane Shot does not reduce the cooldown of abilities sharing Arcane Shot's cooldown
  • πŸ”΅ NEW β€” Lone Wolf β€” increases all damage by 20% while no pet is active
  • πŸ”΅ Trueshot Aura moved to row 4 as the 21-point milestone talent
  • πŸ”΅ Lower-level Trueshot Aura ranks added
  • πŸ”΅ Trueshot Aura is raid-wide
  • πŸ”΅ Mortal Shots now requires Careful Aim
  • πŸ”΅ NEW β€” Rapid Recuperation β€” enables Spirit-based Mana regeneration while casting through Serpent Sting and Rapid Killing interactions
  • πŸ”΅ Barrage now affects Aimed Shot, Multi-Shot, and Volley
  • Rank 3 reduced from 15% to 10%
  • πŸ”΅ NEW β€” Sniper Shot β€” 31-point milestone talent
  • πŸ”΅ Improved Hunter's Mark removed and its functionality made baseline
  • πŸ”΅ Aimed Shot removed as a talent and made baseline at level 20
  • Improved Scorpid Sting removed

Survival

  • πŸ”΅ NEW β€” Improved Tracking combines Monster Slaying and Humanoid Slaying and increases damage against the creature type currently being tracked
  • πŸ”΅ Entrapment now always triggers when a trap triggers; additional points increase root duration instead of proc chance
  • πŸ”΅ Savage Strikes changed from 10 / 20% increased Raptor Strike and Mongoose Bite damage to 2 / 4% increased melee damage
  • πŸ”΅ Survivalist moved from row 3 to row 2
  • πŸ”΅ Improved Wing Clip reaches its maximum 20% chance with 3 points
  • πŸ”΅ Surefooted moved from row 4 to row 3
  • πŸ”΅ Surefooted Hit applies to all attacks and now reduces the duration of movement-impairing effects
  • πŸ”΅ Trap Mastery replaced by Survival Tactics, which affects both Traps and Feign Death
  • πŸ”΅ NEW β€” Predator's Edge β€” increases the critical strike damage of melee abilities and improves off-hand damage while dual-wielding
  • πŸ”΅ Counterattack moved to row 4 as the 16-point milestone talent
  • Counterattack now deals weapon-based damage
  • πŸ”΅ NEW β€” Resourcefulness β€” reduces the Mana cost of Traps and melee abilities
  • πŸ”΅ Resourcefulness can activate from melee and ranged ability critical strikes
  • πŸ”΅ Resourcefulness does not activate from Traps
  • πŸ”΅ Resourcefulness reduces the Mana cost of Strider Kick
  • πŸ”΅ NEW β€” Expose Prey β€” melee and ranged attacks against the Hunter's Mark target can activate Mongoose Bite as though the Hunter dodged
  • πŸ”΅ NEW β€” Survivalist's Discipline β€” reduces the cooldown of Traps and Deterrence
  • πŸ”΅ NEW β€” Strider Kick β€” 21-point milestone talent
  • πŸ”΅ Strider Kick increases movement speed by 30% for 3 sec and can be used while disarmed or without a Main Hand weapon
  • Lightning Reflexes grants 2% Agility per rank
  • πŸ”΅ NEW β€” Lacerating Strikes β€” 31-point milestone talent
  • πŸ”΅ Mongoose Bite causes a 21 sec Bleed based on the Mongoose Bite hit
  • πŸ”΅ The Lacerating Strikes Bleed can crit
  • πŸ”΅ Wyvern Sting, Killer Instinct, and Improved Feign Death are removed and their functionality incorporated into Resourcefulness
  • πŸ”΅ Monster Slaying and Humanoid Slaying are removed and combined into Improved Tracking

🐺 Pets

General

Pet Scaling and Stats

  • πŸ”΅ Pets now gain stats based on their Hunter's gear
  • Stamina: 1 player Stamina β†’ 2 pet Health
  • Armor: Pet gains 30% of player Armor
  • Attack Power: Pet gains 10% of the player's highest Attack Power source
  • πŸ”΅ Critical Strike: Pet inherits 100% of the higher of the Hunter's melee or ranged Crit chance
  • πŸ”΅ Pets benefit from Expertise
  • Pets benefit from applicable racial Crit bonuses
  • Pet damage is normalized so pets within the same family deal approximately the same DPS

Pet Focus

  • Maximum Focus increased from 100 to 150
  • Focus regeneration is now continuous at 10 Focus per second, filling the full 150 Focus pool in 15 sec

Sixx's Notes: The increased Focus pool appears to be granted through the same pet scaling aura used for Hunter-to-pet stat inheritance.

Pet Buffs

  • πŸ”΅ Pets can no longer receive external player buffs that increase their stats

Pet Spell Avoidance

  • Pets appear to have approximately 50% spell damage avoidance, reducing damage from some spells and AoE effects by roughly half

Sixx's Notes: This effect is not applying consistently to every pet and may currently be bugged or conditionally applied.

Pet Range

  • Pets despawn at approximately 100 yd from the Hunter

Pet Families

  • πŸ”΅ Foxes are a new pet family
  • πŸ”΅ Owl has been renamed Bird of Prey
  • πŸ”΅ Every pet family can learn either Bite or Claw, with some able to learn both
  • πŸ”΅ Every pet family can learn either Dash or Dive
  • πŸ”΅ Every pet family now has a unique family ability

Pet Abilities

Bat β€” Sonic Blast

  • πŸ”΅ Deals Nature damage
  • πŸ”΅ Increases the target's spell cast time by 30% for 20 sec
  • 80 Focus
  • πŸ”΅ 60 sec cooldown

Bear β€” Swipe

  • πŸ”΅ Damages 3 nearby enemies
  • Damage by rank: 4 / 9 / 12 / 17 / 21
  • 20 Focus
  • 5 sec cooldown

Bird of Prey β€” Mine!

  • πŸ”΅ Deals damage and disarms the target
  • Damage by rank: 11 / 15 / 22 / 35 / 44
  • πŸ”΅ Disarms for 3 sec
  • 20 Focus
  • πŸ”΅ 90 sec cooldown

Boar β€” Charge

  • πŸ”΅ Charges and immobilizes the target
  • πŸ”΅ Grants Attack Power to the pet's next attack

Carrion Bird β€” Demoralizing Screech

  • πŸ”΅ Screech renamed Demoralizing Screech
  • πŸ”΅ Deals damage to nearby enemies and reduces their melee Attack Power

Cat β€” Prowl

  • πŸ”΅ Grants Stealth and increases the damage of the first attack made from Stealth

Crab β€” Pinch

  • πŸ”΅ Deals damage and reduces movement speed by 50% for 9 sec
  • Damage by rank: 20 / 34 / 44 / 73 / 95
  • 50 Focus
  • 30 sec cooldown

Crocolisk β€” Dismember

  • πŸ”΅ Deals damage and reduces healing received by 25% for 6 sec
  • Damage by rank: 12 / 19 / 28 / 42 / 54
  • 35 Focus
  • πŸ”΅ 15 sec cooldown

Fox β€” Trickster's Dance

  • πŸ”΅ Increases Dodge by 50% and attack speed by 30% for 12 sec
  • Single rank learned at level 20
  • 10 Focus
  • 3 min cooldown

Gorilla β€” Thunderstomp

  • πŸ”΅ Deals damage to enemies around the pet
  • New Rank 4 learned at level 60
  • Rank 4 deals 132 Nature damage within 8 yd
  • 60 Focus
  • 60 sec cooldown

Hyena β€” Tendon Rip

  • πŸ”΅ Applies a Bleed and reduces movement speed by 50% for 9 sec
  • Damage by rank: 12 / 21 / 27 / 45 / 60 over 9 sec
  • 25 Focus
  • 30 sec cooldown

Raptor β€” Savage Rend

  • πŸ”΅ Applies a Bleed
  • Damage by rank: 30 / 54 / 72 / 120 / 156 over 18 sec
  • 50 Focus
  • 60 sec cooldown

Scorpid β€” Scorpid Poison

  • πŸ”΅ Stacking damage-over-time ability

Spider β€” Web

  • πŸ”΅ Immobilizes the target and deals Nature damage over time
  • Damage by rank: 12 / 20 / 28 / 40 / 52 over 4 sec
  • 20 Focus
  • 40 sec cooldown

Tallstrider β€” Dust Cloud

  • πŸ”΅ Reduces the target's Armor by 65 / 175 / 285 / 395 / 505 for 30 sec
  • Does not stack with Faerie Fire
  • Does not stack with Curse of Recklessness
  • 10 Focus
  • No cooldown

Turtle β€” Shell Shield

  • πŸ”΅ Reduces damage taken and attack speed for 12 sec

Wind Serpent β€” Lightning Breath

  • πŸ”΅ Now a 20 yd ranged damaging attack

Wolf β€” Furious Howl

  • πŸ”΅ Increases the damage of the next physical attack for the wolf and nearby party members β†’ increases the melee Attack Power of nearby party or raid members for 1 min
  • Does not stack with Battle Shout

Core Hounds retain Lava Breath from Season of Discovery.


🧬 Racial Changes

Human

  • πŸ”΅ Human Hunters are now available
  • Will to Survive β€” NEW β€” removes all Stun effects
  • Perception β€” increases Stealth detection for 20 sec
  • πŸ”΅ Ruthless β€” replaces Sword Specialization and grants +2% Crit
  • The Human Spirit β€” increases Spirit by 5%
  • Diplomacy removed
  • Mace Specialization removed

Dwarf

  • Stoneform β€” removes and grants immunity to Bleed, Poison, and Disease effects; +10% Armor β†’ 10% reduced Physical damage taken
  • πŸ”΅ Find Treasure can remain active alongside other tracking effects and can find additional items in most chests
  • πŸ”΅ Earth Fury β€” NEW β€” increases critical strike bonus damage and healing by 2%
  • Big Game Hunter β€” NEW β€” increases damage dealt to Beasts by 5%
  • Gun Specialization removed
  • Frost Resistance removed

Night Elf

  • Elune's Light β€” NEW β€” increases Crit chance with all spells and attacks by 10% for 15 sec
  • Shadowmeld can now be used in combat, causing enemies to deprioritize the Hunter; combat use has a 2 min cooldown
  • Quickness retains +1% Dodge and now grants +2% movement speed
  • πŸ”΅ Quickness movement speed stacks with other movement-speed effects
  • Wisp Spirit movement speed increased from 50% to 75%
  • Nature Resistance removed

Orc

  • Blood Fury β€” increases base melee Attack Power with a healing penalty β†’ increases Attack Power and Spell Power by 10% for 15 sec with no healing penalty; 3 min cooldown
  • πŸ”΅ Shatter Curse β€” NEW β€” removes all Curses and Banes and reduces Magical damage taken by 5% for 8 sec
  • πŸ”΅ Savage β€” replaces Axe Specialization and grants +1% Crit
  • Hardiness β€” 25% chance to resist Stuns β†’ 20% reduced Stun duration
  • Command removed

Troll

  • Berserking β€” 10–30% attack and spellcasting speed based on current Health β†’ fixed 10% attack and spellcasting speed for 10 sec
  • Rapid Regeneration β€” NEW β€” restores 50% maximum Health over 6 sec and is cancelled by movement, actions, or taking damage
  • Beast Slaying remains +5% damage against Beasts
  • πŸ”΅ Regeneration β€” Health regeneration and in-combat Health regeneration increased from 10% to 20%
  • Bow Specialization removed
  • Throwing Specialization removed

Skyborne

Skyborne are a new race in WoW Forever and can be Hunters on either faction.

Shared Racials

  • Walk on Air β€” glide downward through the air for 10 sec; πŸ”΅ 90 sec cooldown
  • πŸ”΅ Wind Blessed β€” +3% melee, ranged, and spellcasting Haste
  • Elemental Insight β€” +5% damage against Elementals

High Order β€” Alliance

  • Read Leyline β€” can be cast while moving and increases Health and Mana regeneration by 100%
  • πŸ”΅ Minimum duration is 30 sec
  • Lasts 15 min when a leyline is found

Windshaper β€” Horde

  • Skysight β€” can be cast while moving and increases movement and mounted movement speed by 10%
  • Lasts 30 sec normally
  • Lasts 15 min when an Elemental Convergence is found

πŸ›‘οΈ Items

Devilsaur Tooth

  • Your pet's next eligible attack is guaranteed to critically strike β†’ reduces the Mana cost of the next Revive Pet cast within 30 sec by 100%

Tier 1 Hunter Set Bonuses

  • 2 Piece: +1% attack speed and casting speed
  • 3 Piece: Reduces Frost Trap and Freezing Trap cooldowns by 3 sec
  • 4 Piece: +36 Attack Power against Beasts
  • 5 Piece: Reduces Aimed Shot and Multi-Shot cooldowns by 1 sec

πŸ› Known Forever Bugs

  • Pet Defensive does not behave correctly

    • Defensive can behave more like Assist, causing the pet to attack targets the Hunter attacks instead of waiting for the Hunter or pet to be attacked.
  • Pet Stamina does not increase pet Health

    • Stamina gained directly by the pet, including effects such as Great Stamina, does not appear to increase pet Health.
  • Shaman totems can consume Hunter traps

    • Hunter traps can be triggered or consumed by Shaman totems other than Grounding Totem.
  • Auto Shot can cancel when rapidly switching targets

    • Quickly changing targets can cancel Auto Shot and may also cause an unintended switch to melee attack behavior.
  • Beast Lore does not display complete information

    • Beast Lore does not provide all expected creature and pet information.
  • Pet happiness can randomly reset to maximum

    • Pet happiness can unexpectedly jump to maximum under certain feeding, dismissing, or resummoning conditions.
  • Hawk and Aspect stance state can report incorrectly

    • Hunter Hawk/Aspect interactions can cause the stance API to report no active stance despite an Aspect being active.
  • Auto Shot can automatically acquire another target

    • If the current target dies during an Auto Shot cast, the Hunter can automatically begin attacking another nearby target.
  • Target of Target does not update correctly with Hunters and pets

    • NPC Target of Target information can fail to update correctly during Hunter and pet interactions.
  • Human and Orc racial Crit interactions can behave incorrectly

    • Racial Crit bonuses have been reported as not applying consistently to Hunter ranged attacks.
  • Auto Shot sound can fail while casting Aimed Shot

    • Auto Shot still fires, but its sound can fail to play while overlapping certain Hunter casts.
  • Pet family abilities do not reliably autocast

    • Abilities such as Boar Charge and other unique pet abilities may fail to autocast when enabled.
  • Passive pets can continue following their target

    • Under certain Passive and Stay interactions, the pet can continue tracking an enemy instead of returning to its assigned position.
  • Hunter abilities can trigger the Auto Shot retry timer

    • Shots, Stings, /startattack, and melee-weaving interactions can introduce an additional Auto Shot retry delay.
  • Unique pet attack speeds can behave incorrectly

    • Pets with unique attack speeds can lose or fail to retain their expected attack-speed behavior after pet training or related state changes.
  • Pets can lose abilities after relogging or automatic dismissal

    • Unique family abilities can disappear after relogging or automatic pet dismissals such as flight paths.
  • Melee attacks reset the ranged swing timer

    • A melee swing resets the Hunter's ranged swing timer.
    • Ranged attacks do not similarly reset the melee swing timer.
  • Pet spell avoidance is inconsistent

    • Pets appear to receive approximately 50% spell damage avoidance, but the effect does not apply consistently to every pet.
  • Aspect of the Hawk Rank 6 tooltip is incorrect

    • Currently shows 55 RAP, breaking the expected rank progression.
  • Hunter's Mark Rank 4 tooltip is incorrect

    • Currently shows 71 RAP, lower than Rank 3.
  • Trueshot Aura final rank tooltip is incorrect

    • Final rank currently shows 50 RAP instead of the expected 100 RAP.