Stat Mechanics - classic-hunter/forever-hunter GitHub Wiki

📊 Stat Mechanics

Reference information for Hunter stats in WoW Forever.

This page focuses on what each stat actually gives a Hunter and how those stats enter damage, survivability, and pet scaling.

Attack-table behavior such as Hit, Crit suppression, and Weapon Skill against higher-level targets is documented separately in Ranged Attack Table.


Summary

Stat Hunter Benefit
1 Agility +2 RAP, +1 MAP, +2 Armor
53 Agility +1% Crit at level 60
26.5 Agility +1% Dodge at level 60
1 Strength +1 MAP
14 RAP +1 ranged DPS
14 MAP +1 melee DPS
1 Intellect +15 Mana and Spell Crit
1 Stamina ~10 Health at high level
Spirit Health and Mana regeneration
Hit Reduces Miss chance
Crit Increases Critical Strike chance
Weapon Skill Improves ranged performance against higher-level targets

In Forever, several Hunter stats also indirectly improve the pet through stat inheritance.

See Pet Stat Mechanics.


🏃 Agility

Agility is the Hunter's primary all-around stat.

For Hunters:

1 Agility = 2 Ranged Attack Power

1 Agility = 1 Melee Attack Power

1 Agility = 2 Armor

At level 60:

53 Agility ≈ 1% Crit

26.5 Agility ≈ 1% Dodge

Agility therefore improves:

  • ranged damage
  • melee damage
  • Critical Strike chance
  • Armor
  • Dodge

This makes Agility unusually efficient because one stat contributes to both offensive weapon systems and defensive stats.


Agility in Forever

Agility gains additional indirect value through pet inheritance.

Because Agility increases:

  • RAP
  • MAP
  • Crit
  • Armor

it can also contribute to the pet's inherited:

  • Attack Power
  • Crit chance
  • Armor

depending on which Hunter stat is currently the highest applicable source.

See Pet Stat Mechanics for the exact inheritance rules.


🏹 Ranged Attack Power

Ranged Attack Power increases ranged weapon damage.

14 RAP = 1 Ranged DPS

The damage added to an actual-speed ranged attack is:

RAP Contribution = RAP / 14 × Weapon Speed

For example:

140 RAP = 10 Ranged DPS

With a 3.0 speed ranged weapon:

10 × 3.0 = 30 additional damage per shot

Some abilities instead use normalized RAP scaling.

See Attack Formulas for ability-specific formulas.


Ranged Attack Power vs Attack Power

Ranged Attack Power applies only to ranged damage.

Generic Attack Power bonuses can contribute to both melee and ranged Attack Power, while effects specifically labeled Ranged Attack Power affect only the ranged side.

This distinction matters more in Forever because Hunters can make meaningful use of both ranged and melee attacks.


⚔️ Melee Attack Power

Melee Attack Power increases melee weapon damage.

Hunter primary-stat conversions are:

1 Agility = 1 MAP

1 Strength = 1 MAP

And:

14 MAP = 1 Melee DPS

The damage contribution to an actual-speed melee attack is:

MAP Contribution = MAP / 14 × Weapon Speed

Melee Attack Power affects attacks such as:

  • white melee swings
  • Raptor Strike
  • Mongoose Bite
  • Strider Kick
  • other melee weapon-based effects

See Attack Formulas and Melee Weaving.


💪 Strength

Strength is a simple Hunter stat.

1 Strength = 1 Melee Attack Power

Strength does not directly increase ranged damage.

Its offensive value is therefore concentrated in:

  • melee attacks
  • melee weaving
  • weapon-based melee abilities

Agility normally provides substantially broader value because it contributes to both RAP and MAP while also providing Crit, Dodge, and Armor.


🎯 Hit

Hit reduces the chance for an attack to Miss.

The exact amount required depends on:

  • target level
  • Weapon Skill
  • PvE vs PvP rules
  • Hit suppression against higher-level targets

Rather than duplicating those formulas here, see Ranged Attack Table.


💥 Critical Strike

Critical Strike chance increases the chance for eligible attacks to critically hit.

Hunter physical Crit can come from:

  • Agility
  • direct Crit bonuses
  • talents
  • buffs
  • racials

At level 60:

53 Agility ≈ 1% Crit

Higher-level targets suppress effective Crit chance.

Forever also allows some Hunter periodic effects to critically strike using the Hunter's ranged Crit chance.

See:


🧠 Intellect

Intellect increases maximum Mana.

1 Intellect = 15 Mana

For example:

100 Intellect = 1500 Mana

A larger Mana pool allows more ability usage before resource exhaustion.

Intellect also improves the rate at which weapon skills are learned while leveling.

Its historical spell-Crit contribution is far less important to Hunter damage than ranged Crit because Forever Hunter periodic effects use ranged Crit, not spell Crit.


❤️ Stamina

Stamina increases maximum Health.

At normal high-level scaling:

1 Stamina ≈ 10 Health

In Forever, Hunter Stamina also contributes indirectly to pet survivability.

1 Hunter Stamina = 2 Pet Health

See Pet Stat Mechanics for full pet inheritance details.


👻 Spirit

Spirit increases Health and Mana regeneration.

For Hunters, its primary value is recovery rather than direct damage.

Mana regeneration follows the normal five-second-rule behavior, making Spirit most relevant during periods where the Hunter is not continually spending Mana.

Spirit does not directly increase Hunter damage.


🗡️ Weapon Skill

Weapon Skill affects ranged attack performance against higher-level targets.

Its most important effects are:

  • reducing Miss chance
  • reducing Hit suppression
  • affecting Crit behavior against higher-level targets

Weapon Skill becomes especially valuable around the point where the Defense / Skill difference falls to 10 or less.

For the full formulas and breakpoints, see Ranged Attack Table.


🐾 Hunter Stats and Pet Inheritance

Forever pets inherit several Hunter stats.

Hunter Stat Pet Benefit
Highest Attack Power source 10% inherited Pet AP
Highest Crit chance 100% inherited Crit
Armor 30% inherited Armor
Stamina 2 Pet Health per 1 Hunter Stamina

This changes the value of Hunter stats compared with Classic because offensive and defensive Hunter upgrades can also improve the pet.

For example, Agility can simultaneously increase:

  • Hunter RAP
  • Hunter MAP
  • Hunter Crit
  • Hunter Armor
  • inherited Pet AP
  • inherited Pet Crit
  • inherited Pet Armor

depending on the Hunter's current stat distribution.

See Pet Stat Mechanics for the complete formulas.


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