Page Index - cheona-thousand-man/Unity-myBasics-Wiki GitHub Wiki
103 page(s) in this GitHub Wiki:
- Home
- "Unity 개발 도중에 생긴 여러 문제들을 해결하기 위한 개념 정리"
- Category
- 1. C#
- 2. Unity
- 3. Unity Game Development Patterns Why?
- 4. Unity Netcode
- 5. Niantic Lightship ARDK
- 6. Photon Fusion2 API
- Adapter Pattern 시스템 조정
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- Async, Await
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- Change Detection
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- CharacterController 컴포넌트
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- Command Pattern 리플레이 시스템 구현
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- Data Streaming
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- Data Transfer
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- Decorator Pattern 무기 시스템 구현
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- Event Bus 게임 이벤트 관리
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- Facade Pattern 복잡성 숨기기
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- get, set 접근자
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- INetworkStruct
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- Layer, LayerMask
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- Lightship ARDK Shared AR 네트워크 원리
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- Netcode 구성 요소
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- Netcode 데이터 동기화
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- Netcode 사용자 간 네트워킹(Room Matching) 원리
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- Network Collection
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- Network Mecanim Animator
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- Network Project Config
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- Network Transform
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- NetworkBehaviour
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- NetworkBehaviour 기본 실행 메서드
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- Networked Properties
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- NetworkObject
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- NetworkRigibody
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- NetworkRunner
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- NetworkRunner, NetworkObject, NetworkBehaviour 간 관계
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- NetworkTRSP
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- Object Pool 최적화
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- Observer 컴포넌트 분리
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- Player Input
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- PlayerRef
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- Relative UI Layout
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- Remote Procedure Calls (PRC)
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- Service Locator Pattern 종속성 관리
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- Singleton 게임 매니저
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- Spatial Partition 레벨 에디터 구현
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- Spawning
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- State Pattern 캐릭터 상태 관리
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- Strategy Pattern 드론 구현
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- TickTimer
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- Unity 개발에 자주 쓰이는 개념
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- Update() 종류
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- Visitor 파워업 구현
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- 게임 기획서는 어떻게 작성하지
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- 나는 왜 디자인 패턴을 공부하려는가
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