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"Unity ๊ฐ๋ฐ ๋์ค์ ์๊ธด ์ฌ๋ฌ ๋ฌธ์ ๋ค์ ํด๊ฒฐํ๊ธฐ ์ํ ๊ฐ๋ ์ ๋ฆฌ"
Category
1. C#
2. Unity
3. Unity Game Development Patterns Why?
- ๊ฒ์ ๊ธฐํ์ ์์ฑ
- ์์ฃผ ์ฐ์ด๋ ๊ฐ๋
- Singleton ๊ฒ์ ๋งค๋์
- Native State Pattern ์บ๋ฆญํฐ ์ํ ๊ด๋ฆฌ
- Event Bus ๊ฒ์ ์ด๋ฒคํธ ๊ด๋ฆฌ
- Command Pattern ๋ฆฌํ๋ ์ด ์์คํ
- Object Pool ๋ฉ๋ชจ๋ฆฌ ์ต์ ํ
- Observer Pattern ์ปดํฌ๋ํธ ๋ถ๋ฆฌ
- Visitor Pattern ํ์์ ๊ตฌํ
- Strategy Pattern ๋๋ก ๋์ ๊ตฌํ
- Decorator Pattern ๋ฌด๊ธฐ ์์คํ ๊ตฌํ
- Spatial Partition ๋ ๋ฒจ ์๋ํฐ ๊ตฌํ
- Adapter Pattern ์์คํ ์กฐ์
- Facade Pattern ๋ณต์ก์ฑ ์จ๊ธฐ๊ธฐ
- Service Locator Pattern ์ข ์์ฑ ๊ด๋ฆฌ
4. Unity Netcode
- Netcode ๊ตฌ์ฑ์์
- Netcode Room Matching
- NetworkBehaviour ๊ธฐ๋ณธ ์คํ ๋ฉ์๋
- Netcode ๋ฐ์ดํฐ ๋๊ธฐํ
5. Niantic Lightship ARDK
6. Photon Fusion2 API
- NetworkRunner/Object/Behaviour ๊ฐ ๊ด๊ณ
- NetworkProjectConfig
- Data Transfer
- Sync Component
- Fusion Type
- Spawning
- PlayerRef