Accuracy - caraminden/anathema-roguelike GitHub Wiki
Accuracy determines how precisely a character can hit their opponents, characters with low accuracy will have a harder time hitting exactly where they want with their Weapons, causing higher variance in the amount of Weapon Damage they deal to their enemies.
- Agility increases a characters Accuracy by 2 per point of Agility.
- Ranged Weapon Attacks have reduced Accuracy at long Range, Accuracy is reduced by 5 for each point of Range beyond half of a given Weapon's Range.
- Each point of Weight of the Weapon used to make a Weapon reduces the Accuracy of that Attack by 3 points
- Accuracy above 50 has no effect.
Each time a character makes a Weapon Attack they get a random modifier from -25% to +25%, each point of Accuracy changes the minimum this Accuracy multiplier can be by 1%.
- Base Weapon Damage is multiplied by the Accuracy Modifier
- Accuracy is only one part of what determines the final amount of Weapon Damage dealt, it is most important for characters who use Short Blades, Long Blades, or Bows
- Poisons applied by Weapon Attacks require good Accuracy to efficiently deliver their Effects, a Poison's Potency is multiplied by the Accuracy Modifier of the Attack that applied the Poison
A character with 10 Accuracy will have their Base Weapon Damage multiplied by a random modifier between -15% and +25% Another character with 35 Accuracy would have their Base Weapon Damage multiplied by a random modifier between +10% and +25%