Potency - caraminden/anathema-roguelike GitHub Wiki

An Ability's Potency determines how strong the non-damaging properties of an Ability are.

Properties Affected by Potency

Examples

An Ability that would normally increase Movement Speed by 40% with +10% Potency would instead increase Movement Speed by 44%.

An Ability that would normally cause Crippled for 20 Segments with +20% Potency would instead last 24 Segments and the Crippled Status Effect would cause a 60% penalty to Movement Speed instead of the normal 50%.

An Ability with -10% Potency that creates some Tar would create Tar that gives a 45% penalty to Movement Speed and the Endurance cost of Physical Movement Actions instead of the normal 50% penalty.

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