GXEntityFrameNext - boxgaming/gx GitHub Wiki
Advance to the next animation frame in the current animation sequence for a specified entity.
Syntax
GXEntityFrameNext entityId%
Parameters
- Entity for which the animation frame will be advanced is specified by the entityId% parameter. This id is returned by the GXEntityCreate function or can be accessed by its user id by the GX function.
Examples
Example1: Create an entity and advance to the next animation frame.
DIM SHARED warhog AS LONG
warhog = GXEntityCreate("img/warhog.png", 16, 16, 5)
GXEntityFrameNext warhog