GXEntityAnimate - boxgaming/gx GitHub Wiki
Animates a specified entity.
Syntax
GXEntityAnimate entityId%, sequence%, speed%
Parameters
- Entity to animate is specified by the entityId% parameter. This id is returned by the GXEntityCreate function or can be accessed by its user id by the GX function.
- The sequence% parameter indicates which animation sequence should be used.
- The speed of the animation is specified by the speed% parameter. This value should be specified in frames-per-second (FPS). Setting this value to 0 will stop the animation.
Examples
Example1: Create and animate an entity.
CONST SEQ_IDLE = 1
CONST SEQ_WALK_RIGHT = 2
CONST SEQ_WALK_LEFT = 3
GXSceneCreate 320, 200
DIM SHARED warhog AS LONG
warhog = GXEntityCreate("img/warhog.png", 16, 16, 5)
GXEntityAnimate warhog, SEQ_IDLE, 10