GXEntityAnimateMode - boxgaming/gx GitHub Wiki
Gets or sets the animation mode of a specified entity.
Syntax
GXEntityAnimateMode entityId%, mode%
mode% = GXEntityAnimateMode(entityId%)
Description
The entity is identified by the entityId% parameter. This id is returned by the GXEntityCreate function or can be looked up by the GX function. The mode that is returned or set should be one of the following:
Mode | Description |
---|---|
GXANIMATE_LOOP | Continuously animate through all animation frames in the sequence. This is the default animation mode. |
GXANIMATE_SINGLE | Stop animation after cycling through the animation frames in the sequence one time. |
Examples
Example1: Create and animate an entity.
CONST SEQ_IDLE = 1
CONST SEQ_WALK_RIGHT = 2
CONST SEQ_WALK_LEFT = 3
CONST SEQ_FIST_PUMP = 4
GXSceneCreate 320, 200
DIM SHARED warhog AS LONG
warhog = GXEntityCreate("img/warhog.png", 16, 16, 5)
GXEntityAnimateMode warhog, GXANIMATE_SINGLE
GXEntityAnimate warhog, SEQ_FIST_PUMP, 10