node fillet - blossommerz/locus-hub GitHub Wiki
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Round corners with tangent arcs of a set radius; the radius is clamped to fit each corner.
Category: Transform | Add menu: Transform > Fillet
- Geometry (any): the shape(s) whose corners to round.
- Radius (number): the tangent-arc radius each corner rounds to, in mm.
- Geometry (any): the corner-rounded geometry.
Rounds each corner with an arc of the given Radius, tangent to both sides.
Fillet is not limited to corners between two straight edges. A corner where an arc meets a line, or two arcs meet, rounds the same way. A corner too tight for the Radius stays sharp rather than breaking, a Radius of zero or less passes the geometry straight through, and an open contour keeps its endpoints.
A path that comes back on itself gets its closing joint rounded too. Weld a run of open strokes into a loop and the point where it meets itself is a corner like any other, not the one sharp spot left over.

