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Modeling Menus

   Edit menu

The Edit menu - group, duplicate, hide, detach, bake, clean up, and set snapping.

Each command has its own page - the command in depth, its diagram, and a link to the guide that covers it.

Undo and Redo - step back through what you have done, and forward again.

  Group - group selected objects into a folder in the Layers panel.

  Ungroup - dissolve the selected group(s), freeing their members.

  Copy - put the selected objects on the clipboard.

  Paste - drop the copies in beside the originals.

  Paste in Place - the same, laid exactly over the originals.

  Duplicate - an independent copy beside the original, in a folder of its own.

  Duplicate in Place - the same copy, laid exactly over the original.

  Hide - hide the selected objects; bring them back with the eye toggle.

  Reverse Direction - flip which way the selected objects run; nothing moves.

Convert to Spline - make an editable spline from the selection, keeping the shape and hiding the original.

Cut Spline - open a closed spline at the selected anchor, or split an open one in two.

Close Spline - join the selected piece's last anchor back to its first.

  Unhide All - show everything hidden, at every level, in one undo step.

  Detach - copy the selection's defining points to new free points.

  Bake - turn a Realize node output into free, editable geometry.

  Clean Up: Merge Coincident Points - merge points sitting on top of each other so shared vertices join.

  Copy Style - hand one object's fill, stroke, width and dash to your selection.

  Reference in Nodes - add a Reference node in the node graph for each selected object.

Convert to Nodes - turn a hand-built construction into a live, parametric node graph.

  Snap to Points - while dragging, snap a point onto existing points.

  Snap to Objects - while dragging, snap a point onto a curve to bind it as a glider.

  Snap to Intersections - snap a point onto object intersections.

  Snap to Guides - snap points onto guides while drawing and dragging.

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