Infighting - blcm/bl3mods GitHub Wiki
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.3.0
In Categories: Enemy Changes, Other Gameplay Changes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Infighting
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Assigns basically all enemies to the "enraged Goliath" team, which makes them as likely to attack each other as they are you.
This is relatively untested, so let me know if it causes anything game-breaking.
I have noticed that some NPCs end up getting classified as enemies because of this, though they don't actually become hostile. Some enemies also get weirdly non-aggressive in general, such as some Belliks in Obsidian Forest.
Amusingly, DLC3 riders can end up attacking their own mounts!
Varkid evolutions might reset their usual allegiances; all the enemies in the Hemovorous fight seem to continue to focus on you. The Revenants in Scryer's Crypt (and the adds during The Seer battle) likewise always attack the player.
Sets all enemies to be on the 'enraged goliath' team, meaning that they'll
be as likely to attack each other as they are to attack you. Not very
thoroughly tested, but seems to do the trick!
Generated by gen_infighting.py
Atlas HQ (AtlasHQ_P)
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.3.0 - Apr 14, 2020
- Updated with DLC6 enemies
v1.2.0 - Nov 11, 2020
- Updated with DLC5 enemies
v1.1.0 - Oct 3, 2020
- Updated with DLC4 enemies
v1.0.0 - Sep 26, 2020
- First versioned release