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Mutable: A Customization Plugin for Unreal Engine
Mutable is a built-in Unreal Engine plugin for creating highly customizable characters and other modular assets. It generates Skeletal Meshes, Materials, and Textures dynamically in the editor or at runtime, making it especially useful for character customization systems.
In addition to this documentation, here is a list of official resources published so far:
Overview
What's New
Summary of the latest changes and additions in Mutable.
Use Cases
The different ways Mutable can help your project and a summary of its features.
Basic Concepts
Assets, classes and other concepts used by Mutable.
Example Workflows
Description of the different ways of using Mutable, and how to set them up.
Frequently Asked Questions
List of common inquiries and requests.
User Reference
Node Reference
Description of all available nodes and their options.
Texture Packing
Management of Textures and UV coordinates by Mutable.
Real-Time Morphs
How Mutable's morph system interacts with Unreal Engine's.
Physics and Clothing
How Unreal's physics and clothing data interact with Mutable.
Grooms
How to use Unreal Engine's grooms with Mutable.
Mutable and MetaHumans
Can Mutable work with MetaHuman data?
UI Metadata
How to store extra information for UI generation.
Integration
Using Mutable from C++
The different ways Mutable can be used from C++.
Using Mutable from Blueprints
The different ways Mutable can be used from Blueprint.
Performance
Resource Usage
What memory, CPU, GPU and disk resources are used, and when.
Packaging Projects
What happens when packaging a project with Mutable assets.
States
What are they and how can they be used for each use case in your game.
Replication
How are customized objects stored and replicated on the network?