Real‐Time Morphs - anticto/Mutable-Documentation GitHub Wiki

In addition to supporting baked morphs (see the Mesh Morph node), Mutable also transfers real-time morph data.

This feature is disabled by default and needs to be enabled. To enable it check the Enable Real Time Morph Target toggle inside the Object Properties.

In addition to enabling this feature, you also have to specify which morphs Mutable has to transfer. There are multiple ways of selecting those:

  • Skeletal Mesh Node: In the node properties, there is a list of all morphs that can be transferred.
  • Skeletal Mesh Parameter Node: All morphs are transferred by default.
  • Table Node: The default Skeletal Mesh, set in the data table struct, is used to determine which morph will be selected. If the morph name is present in the default Skeletal Mesh's list of morphs, then the morph is selected for all Skeletal Meshes in the table.
  • Global Selection: In addition to selecting morphs in each node, there is also a global override list. This list is located in the root Base Object node. This list allows you to override the enable or disable state of the given morph. Optionally a Skeletal Mesh can be set to further fine-tune the override.

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