Node Mesh Morph - anticto/Mutable-Documentation GitHub Wiki
Function
Change the weight of a mesh morph target.
Use Cases
Change the shape of the nose. Change the shape of the moustache to adapt to the change of shape of the nose.
Additionally the node can also deform physics bodies and skeletons to accommodate the new proportions of the resulting mesh. This functionality, still experimental, is analogous to the Mesh Reshape Node . In this case, the source mesh takes the role of the base shape mesh and the target is the morphed mesh. A similar bone selection to the one in the Mesh Reshape Node can be found.
Node Properties
(Morph Targets dropdown): Morph target from the input mesh that will be changed.
(Reshape Skeleton): Experimental. Weather or not the skeleton should be morphed.
(Reshape Physics Volumes): Experimental. Morph target from the input mesh that will be changed.
(Bones To Deform): Experimental. Selection of bones that will be affected if ReshapeSkeleton is enabled.
(Physics Bodies To Deform): Experimental. Selection of physics bodies that will be affected if Reshape Physics Volumes is enabled.
Input Pins
Mesh: Mesh with the morph target to modify.
Factor: Rational number by which the morph target will be modified.
Output Pins
Mesh: Mesh with the morph target weight changed.