Grooms - anticto/Mutable-Documentation GitHub Wiki
⚠️EXPERIMENTAL⚠️
Overview
This feature is currently experimental, so expect limitations, bugs, and future API breakage.
Current Limitations
- Modifier nodes can not be applied to Mesh Components bound by grooms.
- Mutable generated Skeletal Mesh must have the same number of LODs as the Source Skeletal Mesh in the Binding Asset.
Requirements
To use grooms with Mutable you need to enable Grooms Extensions For Mutable plugin in Project Settings. Once enabled, you will see a new pin appearing in existing Object nodes.
Usage
Grooms can be added to any Skeletal Mesh Component tagged by Mutable (see Node Mesh Component). Groom Components will be dynamically created as children of tagged Skeletal Mesh Component.
- Create a new Groom Constant node and specify, with the Component Name, which component do you want it to bound.
- In the Node Properties panel, specify the Groom and Binding assets. The Binding asset must have, as Target Skeletal Mesh, the same Skeletal Mesh as the one in the bound Skeletal Mesh Component. Other properties will be automatically copied to the dynamically created Groom Component.
- Connect the newly created node to an Object node. Notice that Groom Constant nodes can be conditionally activated using Group nodes.