Grooms - anticto/Mutable-Documentation GitHub Wiki
[!WARNING] This feature is experimental, so expect limitations, bugs, and future API breakage.
[!WARNING] Limitation: Modifier nodes cannot be applied to a Skeletal Mesh Component using a Groom.
[!WARNING] Limitation: The Target Skeletal Mesh of the Binding asset must be the same as the Skeletal Mesh used in the component. If the Skeletal Mesh is generated by Mutable it must have the same number of LODs as the Source Skeletal Mesh in the Groom Binding Asset.
Requirements
To use grooms with Mutable you need to enable the Grooms Extensions For Mutable plugin in Project Settings. Once enabled, you will see a new pin appearing in existing Child Object nodes.
Usage
Grooms can be added to any Skeletal Mesh Component node. Groom Components will be dynamically created as children of those.