Night - abunchofhacks/epicinium-documentation GitHub Wiki

In this phase, unoccupied populated tiles are active.

Each City, Town, Farm and Outpost tile may gain one powered building if the total niceness of its surroundings is greater than the tile's current power. For each such tile every Grass tile that is not covered by Snow and every Forest tile provides one point of niceness, and every Water tile and Crops tile provides half a point of niceness. The total is rounded down. If a tile would gain a powered building but it already has reached its maximum amount of buildings, one of the unpowered buildings becomes powered. If all its buildings are powered, a tile does not grow any further.

After all City, Town, Farm and Outpost tiles are done growing, Barracks and Industry tiles can grow. For each such tile every City tile owned by the same player provides one point of niceness per powered building.

After all Barracks and Industry tiles are down growing, Airfield tiles can grow. For each such tile every Industry tile owned by the same player provides one point of niceness per powered building.

Then, every City, Town and Industry tile generates income for each of its powered buildings and every Crops tile is consumed for income.