City - abunchofhacks/epicinium-documentation GitHub Wiki

The City tile is a key part of any game of Epicinium, since losing all your City tiles causes you to lose the game. A Town tile can be upgraded to a City tile at the cost of 40. Its maximum size is 5 and its vision radius is 2. Each building of a City tile has 2 hitpoints. When destroyed, a City tile becomes a Rubble tile.

City tiles generate income at night. A City tile will only gain power at night if its surroundings are sufficiently natural; the number of Grass tiles that are not covered by Snow, plus the number of Forest tiles, plus half the number of Water and Crops tiles (rounded down), must be greater than its current power. A tile that is occupied by an enemy unit does not generate income and does not gain power.

During the Autumn weather phase, a City tile emits 2 Chaos.

Produce

The City tile can produce a Militia unit at the cost of 10.

The City tile can produce a Settler unit at the cost of 1. The produced Settler unit will always have 1 figure, regardless of the current power of the City tile.

Expand

The City tile can expand a Barracks tile at the cost of 5.

The City tile can expand an Industry tile at the cost of 5.