Export Overview - Yhzan95/GettingUpModdingTool GitHub Wiki

Export Overview

Getting Up Modding Tool can convert supported game assets into standard formats for use with external applications.

Mesh export

Supported mesh export formats include:

  • OBJ
  • glTF 2.0
  • GLB

Texture export

Supported .st textures can be exported to PNG.

This allows textures to be edited, inspected or reused in external tools.

OBJ export

OBJ export can produce:

  • .obj — mesh geometry
  • .mtl — material references
  • Texture images

OBJ is widely compatible with 3D software, but it is less suitable than glTF/GLB for skeleton-oriented workflows.

glTF

glTF 2.0 is a modern 3D format designed for transferring assets between applications.

It is useful when you want to preserve richer model data for modern 3D workflows.

GLB

GLB stores glTF data in a single binary file.

It can contain:

  • Mesh data
  • Materials
  • Textures

This makes it convenient for moving a complete exported asset between applications.

Important limitation

Exports use the mesh in its default bind pose.

The animation currently shown in the viewer is not exported.

Note: Animation export is currently not supported.

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