Export Overview - Yhzan95/GettingUpModdingTool GitHub Wiki
Export Overview
Getting Up Modding Tool can convert supported game assets into standard formats for use with external applications.
Mesh export
Supported mesh export formats include:
- OBJ
- glTF 2.0
- GLB
Texture export
Supported .st textures can be exported to PNG.
This allows textures to be edited, inspected or reused in external tools.
OBJ export
OBJ export can produce:
.obj— mesh geometry.mtl— material references- Texture images
OBJ is widely compatible with 3D software, but it is less suitable than glTF/GLB for skeleton-oriented workflows.
glTF
glTF 2.0 is a modern 3D format designed for transferring assets between applications.
It is useful when you want to preserve richer model data for modern 3D workflows.
GLB
GLB stores glTF data in a single binary file.
It can contain:
- Mesh data
- Materials
- Textures
This makes it convenient for moving a complete exported asset between applications.
Important limitation
Exports use the mesh in its default bind pose.
The animation currently shown in the viewer is not exported.
Note: Animation export is currently not supported.