Object Browser - Yhzan95/GettingUpModdingTool GitHub Wiki
Object Browser
The Object Browser is designed to browse and inspect object assets from Getting Up game files.
It provides access to props, usable objects, vehicles, scenery and other static meshes.
1. Category list
The category panel allows objects to be filtered by type.
Available categories may include:
- Weapons / usable objects
- Paint / graffiti
- Phones / electronics
- Crates / boxes
- Pickups
- Vehicles
- Furniture
- Cinematic props
- Static scenery
Selecting a category filters the available objects.
2. Object search / list
The object list displays the meshes available in the selected category.
Each entry shows:
- Object name
- Internal game path
Use the search field to quickly find an object by name.
3. Selected object information
The selected object information panel displays technical details about the mesh.
Depending on the asset, this can include:
- Mesh name
- Number of sections
- Render batch count
- Vertex count
- Triangle count
- Texture count
This provides a quick overview of the selected object.
4. Object textures
The Object textures panel shows the textures linked to the selected object.
Select a texture to inspect its associated material or preview data.
5. Object preview
The preview area displays the selected object texture or preview image.
This makes it possible to inspect the object before opening the mesh in the 3D Viewer.
6. Open in 3D
Click Open in 3D to load the selected object into the 3D Viewer.
From there, you can inspect:
- Geometry
- Mesh sections
- Materials
- Textures
- UVs
- Skeleton data when available
See 3D Viewer.
7. Export actions
The bottom toolbar provides export and file actions.
Available actions may include:
- Export PNG — export the selected texture
- OBJ — export the mesh as OBJ
- Blender / glTF — export for Blender workflows
- Show in Explorer — open the file location in Windows Explorer
- All textures — view related textures
- Close — close the Object Browser
The bottom-left area may also display technical information about the selected texture, such as:
- Texture name
- Resolution
- Compression format
Typical workflow
- Open Objects.
- Select an object category.
- Search for an object.
- Select the desired mesh.
- Inspect the object information and textures.
- Preview the selected texture or object image.
- Click Open in 3D.
- Inspect the model in the 3D Viewer.
- Export the object if needed.