Page Index - UQcsse3200/2026-studio-4 GitHub Wiki
197 page(s) in this GitHub Wiki:
- Home
- Welcome to the Studio 4 wiki!
- Game Engine Links:
- # Combat HUD cleanup and low‐health warning
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- Abilities & Spells Test Plan
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- achievements
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- achievements service
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- AI
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- Animations
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- Audio
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- Bow
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- Combat HUD cleanup and low health warning
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- Combat Stat Component
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Consumable Items, Currency and Combat HUD — Sprint 2
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- Consumable Slots
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- Consumables
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- Cutscenes and Dialogue
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- Cutscenes and Dialogue Test Plan
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- Debug Terminal
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- Dungeon Generation
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- Dungeon JSON Schema
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- Enemies
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- Enemy Manager Component
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- Enemy Stat Display
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- Entities
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- Entity Component System (ECS)
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- Event System
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- Final Boss Grandpa
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- Final Boss Stage 2 Remake and Stage 3 Improvements
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- Final Boss(sprint2 version)
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- Game Areas
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- Game Room System
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- Game Screens
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- Getting Started
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- Health, Hit Reaction & Death Events (https: github.com UQcsse3200 2026‐studio‐4 issues 17)
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- Hotbar
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- Input Handling Overview
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- Interactable NPCs
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- Interactable NPCs Test Plan
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- Interactable popups
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- Inventory UI
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- Inventory UI (Team Five)
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- Invisibility potion HUD
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- Item Drop, Pickup and Strength Charm — Sprint 1
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- Item Pickup
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- Item System
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- Knife
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- Loading Resources
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- Logging
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- macOS Setup Guide
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- Merchant
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- Mini Boss 1: Cerberus
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- Mini Boss 2: Snake
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- Mini Boss 3: Chinese Dragon
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- Miniboss 4: Sleipnir (Norse Miniboss)
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- Minimap
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- Music
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- Music Test Plan
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- Obstacle Component
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- Petrification status and HUD
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- Physics
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- Player Abilities and Status Effects
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- Player Actions
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- Player Animation Controller
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- Player Animations
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- Player Camera
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- Player Stats Display
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- Room Item Spawning
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- Room Layout
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- Room Manager
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- Save File System
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- Service Locator
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- Settings
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- Settings Menu
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- Settings screen
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- Shield Status Effect
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- Snake Miniboss Remake
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- Status Effects
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- Sword
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- Team 2 test plan
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- Team 4 Rooms and Dungeons Test Plan
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- Team 4: Sprint 3 test plan
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- Team 5 Controls and Integration Contracts
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- Team 5 Sprint 2 Verification
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- Terrain
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- Test plan sprint 2
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- test plan sprint 3
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- Timer
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- Trap system
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- UI
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- Unit Testing
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- Upgraded Weapons
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- Using the Input System
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- Weapon Rendering
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- Weapons
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- Weapons Test Plan
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- Win Game Screen
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