Game Screens - UQcsse3200/2026-studio-4 GitHub Wiki
Introduction
The game contains several screen which which each implement libgdx's ScreenAdapter interface. Screen are responsible for initiating important game services, loading screen resources, drawing the background and UI, rendering the entities, handling input, etc.
Only one screen is shown at a time and GDXGame.java contains functionality for transitioning between screens. Screen transitions are triggered by the current screen.
Within the base game, there are 3 screens: Main Menu Screen, Main Game Screen, and Settings Screen. The Main Menu Screen is the starting screen.
Screens can also be split into different Game Areas which can be used to create different levels and areas. Read more here!
Usage
Add a new screen
Create a new screen class, e.g. NewScreen.
public class NewScreen extends ScreenAdapter {
...
}
Then, register the new screen in GDXGame.java by adding NEW_SCREEN to ScreenType and modifying newScreen:
private Screen newScreen(ScreenType screenType) {
switch (screenType) {
...
case NEW_SCREEN:
return new NewScreen(this);
...
}
}
public enum ScreenType {
MAIN_MENU, MAIN_GAME, SETTINGS, NEW_SCREEN
}
Switch screen
private void switchScreen(GdxGame game, ScreenType screenType) {
game.setScreen(screenType);
}
Workflow of current screens
Game Screen Flow
flowchart TD
Start([Game starts]) --> Splash[SplashScreen]
Splash -->|Intro animation finishes| Intro[IntroScreen]
Intro -->|Intro finishes| Menu[MainMenuScreen]
Menu -->|Start: choose next save slot| Game[MainGameScreen]
Menu -->|Load| Load[LoadGameScreen]
Menu -->|Settings| Settings[SettingsScreen]
Menu -->|Exit| Exit([Exit game])
Load -->|Select valid save| Game
Load -->|Select empty slot: start new game| Game
Load -->|Back| Menu
Settings -->|Back| Menu
Game -->|Player dies| Death[DeathScreen]
Game -->|Run completed| Win[WinScreen]
Game -->|Save and exit| Menu
Game -->|Delete save and exit| Menu
Death -->|Load savepoint| Game
Death -->|Main Menu| Menu
Win -->|Main Menu| Menu
Game -.->|Screen change disposes current screen| Lifecycle[GdxGame manages screen creation and disposal]
Menu -.-> Lifecycle
Load -.-> Lifecycle
Settings -.-> Lifecycle
Death -.-> Lifecycle
Win -.-> Lifecycle