Page Index - UQcsse3200/2026-studio-2 GitHub Wiki
145 page(s) in this GitHub Wiki:
- Home
- Welcome to the Studio 2 wiki!
- Game Engine Links:
- AI
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- Animations
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- Arrow Selection Wheel
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- Arrow Selection Wheel Sprint 3
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- Asset Attribution
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- Audio
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- Blackjack
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Crumbling Platforms Level‐2
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- Cutscene framework
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- Cutscene test plan
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- Cyclops Timing Minigame
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- Debug Terminal
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- Edge‐Detector
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- Enemies
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- Enemy Attack Factory
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- Enemy Behaviour
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- Enemy Delayed Attack
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- Enemy Factory
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- Enemy Repositioning
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- Entities
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- Entity Component System (ECS)
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- Event System
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- Game Areas
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- Game End screen
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- Game Levels
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- Game Screens
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- Getting Started
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- Graphics UI Style Guide
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- Input Handling Overview
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- Item Dictionary
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- Item System
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- Lighting Engine
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- Lighting Engine Test Plan
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- Loading Resources
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- Logging
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- macOS Setup Guide
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- Map Design Test Plan
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- Map Elements
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- Menus Test Plan
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- Minigames
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- Particle Effects Component
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- Particle Effects Component Test Plan
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- Physics
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- Player
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- Player Attack System
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- Player Grappling
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- Player Health and Damage
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- Player HUD
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- Player HUD Test Plan
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- Player inventory
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- Player Movement
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- Player Movement and Grappling
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- PlayerSnapshot Saving System
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- Render Components
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- Sandbox
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- Service Locator
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- Settings
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- Sound Effects
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- Sound Effects Test Plan
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- Spin the Wheel
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- Terrain
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- Text Boxes
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- TextBox Test Plan
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- Tutorial
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- Tutorial test plan
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- UI
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- Unit Testing
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- Using the Input System
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