regions Thinites Diospolites_Mikros_Nomoi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Thinites-Diospolites Mikros Nomoi

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Map of Thinites-Diospolites Mikros Nomoi and its neighbours

Its settlement is Ptolemais-Hermeiou, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Macedonian 80%, Egyptian 20% · Trade goods: Grain ×2, Cotton, Papyrus, Pottery, Grapes

Trade goods

Trade good Amount
Grain 2
Cotton 1
Papyrus 1
Pottery 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 80%, Egyptian 20%
Fertility 8 / 14
Terrain Floodplains delta
Climate Arid
Water source River
River trade Navigable river
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Cyrenaica early
Cultural homeland Macedonian

Units raised here

Whoever holds Thinites-Diospolites Mikros Nomoi can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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