regions Taurike - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Taurike

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Map of Taurike and its neighbours

Its settlement is Lampas, held at the campaign start by Free Peoples (Libyan).

People: Scythian 80%, Bosporan 20% · Trade goods: Iron ×2, Livestock ×2, Salt ×2

Trade goods

Trade good Amount
Iron 2
Livestock 2
Salt 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Scythian 80%, Bosporan 20%
Fertility 3 / 14
Terrain Karst terrain
Climate Humid sub tropical
Port Natural harbour up to Trade Port
Mine deposits Iron (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Scythian, Taurian

Units raised here

Whoever holds Taurike can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Scythian area of recruitment (8 units)

Unit Requires
Scythian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Taurian area of recruitment (3 units)

Unit Requires
Taurian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian Pirates Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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