regions Tanaitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Tanaitis

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Map of Tanaitis and its neighbours

Its settlement is Tanais, held at the campaign start by Free Peoples (Libyan).

People: Scythian 60%, Bosporan 40% · Trade goods: Slave Trade ×3, Wild Animals ×3, Fish ×2, Horses ×2, Silk ×2

Trade goods

Trade good Amount
Slave Trade 3
Wild Animals 3
Fish 2
Horses 2
Silk 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Scythian 60%, Bosporan 40%
Fertility 6 / 14
Terrain Wetlands
Climate Continental
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Scythian

Units raised here

Whoever holds Tanaitis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Scythian area of recruitment (8 units)

Unit Requires
Scythian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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