regions Sinus_Liburnicus - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sinus Liburnicus

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Map of Sinus Liburnicus and its neighbours

Its settlement is Argyruntum, held at the campaign start by Iapodes (Illyrian).

People: Liburnian 100% · Trade goods: Sheep ×2, Timber ×2, Perfumes & Medicinal Herbs

Trade goods

Trade good Amount
Sheep 2
Timber 2
Perfumes & Medicinal Herbs 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Liburnian 100%
Fertility 6 / 14
Terrain Mountain valley
Climate Continental
Water source Springs
Port Natural harbour up to Trade Port
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Liburnian, Southern illyrian, Paterna early
Cultural homeland Liburnian

Units raised here

Whoever holds Sinus Liburnicus can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Southern illyrian area of recruitment (6 units)

Unit Requires
Illyrian Epilektoi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
Southern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Southern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Liburnian area of recruitment (3 units)

Unit Requires
Liburnian Marines Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian Pirates Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency only · Tier 1 Colony not built
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