regions Pieria Syria - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Pieria-Syria

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Map of Pieria-Syria and its neighbours

Its settlement is Seleukeia-Pieria, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Macedonian 60%, Assyrian 30%, Phoenician 10% · Trade goods: Fish ×2, Pitch, Bitumen & Tars ×2, Slave Trade ×2, Spices

Trade goods

Trade good Amount
Fish 2
Pitch, Bitumen & Tars 2
Slave Trade 2
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 60%, Assyrian 30%, Phoenician 10%
Fertility 7 / 14
Terrain Mountain valley
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Syrian, Parthica early
Cultural homeland Macedonian

Units raised here

Whoever holds Pieria-Syria can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Syrian area of recruitment (1 unit)

Unit Requires
Syrian Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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