regions Panopolites Antaiopolites_Nomoi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Panos Polis, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).
People: Egyptian 90%, Macedonian 10% · Trade goods: Flax ×4, Perfumes & Medicinal Herbs ×2, Stone ×2, Papyrus, Silk
| Trade good | Amount | |
|---|---|---|
| Flax | 4 | |
| Perfumes & Medicinal Herbs | 2 | |
| Stone | 2 | |
| Papyrus | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 8 / 14 |
| Terrain | Floodplains delta |
| Climate | Arid |
| Water source | River |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Egyptian, Cyrenaica early |
| Cultural homeland | Egyptian |
Whoever holds Panopolites-Antaiopolites Nomoi can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Egyptian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Egyptian Longspearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |