regions Notia_Parthia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Notia Parthia

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Map of Notia Parthia and its neighbours

Its settlement is Apameia-Rhagiane, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Iranian 65%, Macedonian 35% · Trade goods: Copper ×3, Gold ×2, Grain, Sheep, Tin

Trade goods

Trade good Amount
Copper 3
Gold 2
Grain 1
Sheep 1
Tin 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 65%, Macedonian 35%
Fertility 5 / 14
Terrain Plateau
Climate Hot semi arid
Water source River
Mine deposits Copper (quantity 3), Gold (quantity 2), Tin (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek
Cultural homeland Parnian

Units raised here

Whoever holds Notia Parthia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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