regions Notia_Bithynia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Notia Bithynia

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Map of Notia Bithynia and its neighbours

Its settlement is Nikaia, held at the campaign start by Bithynia (Thracian), their capital.

People: Macedonian 70%, Bithynian 30% · Trade goods: Fruits ×2, Hemp ×2, Livestock ×2, Copper, Grain, Slave Trade

Trade goods

Trade good Amount
Fruits 2
Hemp 2
Livestock 2
Copper 1
Grain 1
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 70%, Bithynian 30%
Fertility 7 / 14
Terrain Mountain valley
Climate Mediterranean
Water source Lake
Port Natural harbour up to Trade Port
River trade Navigable river
Mine deposits Copper (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Bithynian, Greek, Ferrata early
Cultural homeland Bithynian

Units raised here

Whoever holds Notia Bithynia can raise these 13 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Bithynian area of recruitment (5 units)

Unit Requires
Bithynian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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