regions Nea_Ionia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Smyrna, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Ionian 100% · Trade goods: Perfumes & Medicinal Herbs ×3, Grapes ×3, Fish ×2, Sheep ×2, Silk
| Trade good | Amount | |
|---|---|---|
| Perfumes & Medicinal Herbs | 3 | |
| Grapes | 3 | |
| Fish | 2 | |
| Sheep | 2 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 7 / 14 |
| Terrain | River valley |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Dockyard |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Smyrnaian, Ionian, Greek, Ferrata early |
Whoever holds Nea Ionia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Ionian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Ionian Epibatai | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |
Smyrnaian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Smyrnaian Ephebes | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |