regions Nea_Ionia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Nea Ionia

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Map of Nea Ionia and its neighbours

Its settlement is Smyrna, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Ionian 100% · Trade goods: Perfumes & Medicinal Herbs ×3, Grapes ×3, Fish ×2, Sheep ×2, Silk

Trade goods

Trade good Amount
Perfumes & Medicinal Herbs 3
Grapes 3
Fish 2
Sheep 2
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 100%
Fertility 7 / 14
Terrain River valley
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Smyrnaian, Ionian, Greek, Ferrata early

Units raised here

Whoever holds Nea Ionia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Ionian area of recruitment (1 unit)

Unit Requires
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Smyrnaian area of recruitment (1 unit)

Unit Requires
Smyrnaian Ephebes Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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