regions Media - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Media

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Map of Media and its neighbours

Its settlement is Ekbatana, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Iranian 90%, Macedonian 10% · Trade goods: Horses ×5, Fruits ×3, Livestock ×2, Salt ×2, Silk ×2, Glass, Grain

Trade goods

Trade good Amount
Horses 5
Fruits 3
Livestock 2
Salt 2
Silk 2
Glass 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 90%, Macedonian 10%
Fertility 6 / 14
Terrain Plateau
Climate Cold semi arid
Water source River
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Median, Greek

Units raised here

Whoever holds Media can raise these 13 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Median area of recruitment (4 units)

Unit Requires
Median Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Median Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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