regions Mardyenia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mardyenia

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Map of Mardyenia and its neighbours

Its settlement is Oxeiana, held at the campaign start by Bactria (Eastern Hellenistic).

People: Iranian 40%, Macedonian 40%, Greco-Bactrian 20% · Trade goods: Cotton ×2, Grain ×2, Horses ×2, Pottery ×2

Trade goods

Trade good Amount
Cotton 2
Grain 2
Horses 2
Pottery 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 40%, Macedonian 40%, Greco-Bactrian 20%
Fertility 10 / 14
Terrain Floodplains delta
Climate Cold semi arid
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greco bactrian, Greek, Sogdian
Cultural homeland Bactrian

Units raised here

Whoever holds Mardyenia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Greco bactrian area of recruitment (2 units)

Unit Requires
Bactrian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms

Sogdian area of recruitment (1 unit)

Unit Requires
Sogdian Heavy Horse Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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