regions Malaotis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Malao, held at the campaign start by Free Peoples (Libyan).
People: Ethiopian 100% · Trade goods: Hemp ×2, Incense ×2, Perfumes & Medicinal Herbs ×2, Spices ×2
| Trade good | Amount | |
|---|---|---|
| Hemp | 2 | |
| Incense | 2 | |
| Perfumes & Medicinal Herbs | 2 | |
| Spices | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 3 / 14 |
| Terrain | Steppe |
| Climate | Hot semi arid |
| Water source | River |
| Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Ethiopian |
Whoever holds Malaotis can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Ethiopian area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Kushite Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |