regions Lykopolites Hypselites_Nomoi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Lykon Polis, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).
People: Egyptian 90%, Macedonian 10% · Trade goods: Livestock ×2, Wild Animals ×2, Spices
| Trade good | Amount | |
|---|---|---|
| Livestock | 2 | |
| Wild Animals | 2 | |
| Spices | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 9 / 14 |
| Terrain | Floodplains delta |
| Climate | Arid |
| Water source | River |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Egyptian, Cyrenaica early |
| Cultural homeland | Egyptian |
Whoever holds Lykopolites-Hypselites Nomoi can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Egyptian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Egyptian Longspearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |