regions Lusitania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Lusitania

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Map of Lusitania and its neighbours

Its settlement is Oxthracae, held at the campaign start by Lusitanians (Celtiberian), their capital.

People: Celtic 70%, Iberian 30% · Trade goods: Flax ×2, Livestock ×2, Wild Animals ×2, Gold

Trade goods

Trade good Amount
Flax 2
Livestock 2
Wild Animals 2
Gold 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 70%, Iberian 30%
Fertility 5 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Iberian, Hispana early
Cultural homeland Lusitanian

Units raised here

Whoever holds Lusitania can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Iberian area of recruitment (8 units)

Unit Requires
Caetrati Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Iberian Skirmishers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iberian Tribesmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scutarii Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii Spearmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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