regions Iberia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Harmozike-Seusamora, held at the campaign start by Iberians (Caucasian), their capital.
People: Caucasian 90%, Scythian 10% · Trade goods: Livestock ×2, Sheep ×2, Gold, Horses, Timber
| Trade good | Amount | |
|---|---|---|
| Livestock | 2 | |
| Sheep | 2 | |
| Gold | 1 | |
| Horses | 1 | |
| Timber | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Mountain valley |
| Climate | Temperate |
| Water source | River |
| River trade | Navigable river |
| Mine deposits | Gold (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Caucasian iberian, Caucasian, Asian |
| Cultural homeland | Iberian |
Whoever holds Iberia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Caucasian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Caucasian Hillmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Caucasian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |