regions Hirpinia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Flax | 1 | |
| Iron | 1 | |
| Stone | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Hills |
| Climate | Mediterranean |
| Water source | Springs |
| Mine deposits | Iron (quantity 1) |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Samnite, Oscan, Paterna early |
| Specialty recruitment | Camillan |
| Cultural homeland | Samnite |
Whoever holds Hirpinia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Oscan area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Oscan Cavalry | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Oscan Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Oscan Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Oscan Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Samnite area of recruitment (3 units)