regions Hirpinia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Hirpinia

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Map of Hirpinia and its neighbours

Its settlement is Compsa, held at the campaign start by Samnites (Roman).

People: Italic 100% · Trade goods: Flax, Iron, Stone

Trade goods

Trade good Amount
Flax 1
Iron 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Italic 100%
Fertility 5 / 14
Terrain Hills
Climate Mediterranean
Water source Springs
Mine deposits Iron (quantity 1)
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Samnite, Oscan, Paterna early
Specialty recruitment Camillan
Cultural homeland Samnite

Units raised here

Whoever holds Hirpinia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Oscan area of recruitment (4 units)

Unit Requires
Oscan Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Samnite area of recruitment (3 units)

Unit Requires
Samnite Axemen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Samnite Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite Thureophoroi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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