regions Garamantia_Orientalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Sabae, held at the campaign start by Garamantes (Libyan).
People: Libyan 100% · Trade goods: Livestock ×2, Salt ×2, Dates
| Trade good | Amount | |
|---|---|---|
| Livestock | 2 | |
| Salt | 2 | |
| Dates | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 2 / 14 |
| Terrain | Desert |
| Climate | Arid |
| Water source | Aquifer |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan |
| Cultural homeland | Garamantian |
Whoever holds Garamantia Orientalis can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |