regions Garamantia_Occidentalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Garamantia Occidentalis

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Map of Garamantia Occidentalis and its neighbours

Its settlement is Bedirum, held at the campaign start by Garamantes (Libyan).

People: Libyan 100% · Trade goods: Sheep ×2, Slave Trade ×2, Wild Animals ×2, Glass

Trade goods

Trade good Amount
Sheep 2
Slave Trade 2
Wild Animals 2
Glass 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Libyan 100%
Fertility 3 / 14
Terrain Desert
Climate Arid
Water source Aquifer
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Libyan
Cultural homeland Garamantian

Units raised here

Whoever holds Garamantia Occidentalis can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.

Libyan area of recruitment (3 units)

Unit Requires
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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