regions Dobunnia_Meridionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Dobunnia Meridionalis

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Map of Dobunnia Meridionalis and its neighbours

Its settlement is Oppidum Dobunnorum, held at the campaign start by Free Peoples (Libyan).

People: Celtic 100% · Trade goods: Lead ×3, Coal ×2, Silver ×2, Livestock

Trade goods

Trade good Amount
Lead 3
Coal 2
Silver 2
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 3 / 14
Terrain Wetlands
Climate Oceanic
Water source Springs
Port Natural harbour up to Trade Port
River trade Navigable river
Mine deposits Coal (quantity 2), Lead (quantity 3), Silver (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Brittonic, Paterna early

Units raised here

Whoever holds Dobunnia Meridionalis can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Brittonic area of recruitment (4 units)

Unit Requires
Brittonic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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