regions Dobunnia_Meridionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Oppidum Dobunnorum, held at the campaign start by Free Peoples (Libyan).
People: Celtic 100% · Trade goods: Lead ×3, Coal ×2, Silver ×2, Livestock
| Trade good | Amount | |
|---|---|---|
| Lead | 3 | |
| Coal | 2 | |
| Silver | 2 | |
| Livestock | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 3 / 14 |
| Terrain | Wetlands |
| Climate | Oceanic |
| Water source | Springs |
| Port | Natural harbour up to Trade Port |
| River trade | Navigable river |
| Mine deposits | Coal (quantity 2), Lead (quantity 3), Silver (quantity 2) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Brittonic, Paterna early |
Whoever holds Dobunnia Meridionalis can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Brittonic area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Brittonic Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Brittonic Swordsmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |