regions Dardania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Dardanopolis, held at the campaign start by Dardania (Illyrian), their capital.
People: Dardanian 100% · Trade goods: Lead ×3, Slave Trade ×2, Gold
| Trade good | Amount | |
|---|---|---|
| Lead | 3 | |
| Slave Trade | 2 | |
| Gold | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Mountains |
| Climate | Continental |
| Mine deposits | Gold (quantity 1), Lead (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Southern illyrian, Dardanian, Paterna early |
| Cultural homeland | Dardanian |
Whoever holds Dardania can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Southern illyrian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Southern Illyrian Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Southern Illyrian Levy | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Southern Illyrian Skirmishers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |
Dardanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Dardanian Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Dardanian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |