regions Daesitiatia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Arduba, held at the campaign start by Daesitiates (Illyrian), their capital.
People: Delmato-Pannonian 100% · Trade goods: Silver ×3, Copper ×2, Lead ×2, Timber ×2, Dyes
| Trade good | Amount | |
|---|---|---|
| Silver | 3 | |
| Copper | 2 | |
| Lead | 2 | |
| Timber | 2 | |
| Dyes | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 3 / 14 |
| Terrain | Mountains |
| Climate | Continental |
| Water source | River |
| Mine deposits | Copper (quantity 2), Lead (quantity 2), Silver (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Daesitiate, Northern illyrian, Gemina early |
| Cultural homeland | Daesitiate |
Whoever holds Daesitiatia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Northern illyrian area of recruitment (6 units)
Daesitiate area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Daesitiates Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Daesitiates Footmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |