regions Daesitiatia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Daesitiatia

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Map of Daesitiatia and its neighbours

Its settlement is Arduba, held at the campaign start by Daesitiates (Illyrian), their capital.

People: Delmato-Pannonian 100% · Trade goods: Silver ×3, Copper ×2, Lead ×2, Timber ×2, Dyes

Trade goods

Trade good Amount
Silver 3
Copper 2
Lead 2
Timber 2
Dyes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Delmato-Pannonian 100%
Fertility 3 / 14
Terrain Mountains
Climate Continental
Water source River
Mine deposits Copper (quantity 2), Lead (quantity 2), Silver (quantity 3)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Daesitiate, Northern illyrian, Gemina early
Cultural homeland Daesitiate

Units raised here

Whoever holds Daesitiatia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Northern illyrian area of recruitment (6 units)

Unit Requires
Illyrian Axe Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Daesitiate area of recruitment (2 units)

Unit Requires
Daesitiates Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates Footmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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