regions Charakene - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Charakene

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Map of Charakene and its neighbours

Its settlement is Alexandreia-Charax, held at the campaign start by Characene (Iranian), their capital.

People: Macedonian 55%, Mesopotamian 35%, Iranian 10% · Trade goods: Cotton ×2, Fish ×2, Livestock ×2, Silk ×2, Spices ×2, Papyrus

Trade goods

Trade good Amount
Cotton 2
Fish 2
Livestock 2
Silk 2
Spices 2
Papyrus 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 55%, Mesopotamian 35%, Iranian 10%
Fertility 6 / 14
Terrain Wetlands
Climate Hot semi arid
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Babylonian, Parthica early
Cultural homeland Characenian

Units raised here

Whoever holds Charakene can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Babylonian area of recruitment (1 unit)

Unit Requires
Babylonian Horse Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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