regions Baktriane - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Baktriane

← regions and settlements · wiki index

Map of Baktriane and its neighbours

Its settlement is Baktra-Zariaspa, held at the campaign start by Bactria (Eastern Hellenistic), their capital.

People: Iranian 60%, Greco-Bactrian 40% · Trade goods: Horses ×3, Perfumes & Medicinal Herbs ×3, Camels ×2, Grain ×2, Silk ×2, Grapes ×2

Trade goods

Trade good Amount
Horses 3
Perfumes & Medicinal Herbs 3
Camels 2
Grain 2
Silk 2
Grapes 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 60%, Greco-Bactrian 40%
Fertility 9 / 14
Terrain Floodplains delta
Climate Cold semi arid
Water source River
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greco bactrian, Greek

Units raised here

Whoever holds Baktriane can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Greco bactrian area of recruitment (2 units)

Unit Requires
Bactrian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
⚠️ **GitHub.com Fallback** ⚠️