regions Astia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Astia

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Map of Astia and its neighbours

Its settlement is Bizye, held at the campaign start by Asti (Thracian), their capital.

People: Thracian 95%, Bithynian 5% · Trade goods: Stone ×2, Coal, Iron, Livestock

Trade goods

Trade good Amount
Stone 2
Coal 1
Iron 1
Livestock 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 95%, Bithynian 5%
Fertility 5 / 14
Terrain Forest
Climate Mediterranean
Water source River
River trade Navigable river
Mine deposits Coal (quantity 1), Iron (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Thracian, Parthica early
Cultural homeland Astian

Units raised here

Whoever holds Astia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

Unit Requires
Thracian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light Lancers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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